mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-31 16:31:54 +08:00
refactor(Bullets): 重构格挡子弹逻辑并提取特效创建方法
将ParrierBullet中的特效创建逻辑提取到ParryEffect和ParryEntityEffect类中 修改Volcano子弹的碰撞形状为矩形并更新相关特效调用 调整MuyangDog角色的默认武器为Volcano 统一多个子弹脚本中的函数调用空格格式
This commit is contained in:
@@ -8,12 +8,12 @@ var count: int = 0
|
||||
func register():
|
||||
hitbox.shape = hitbox.shape.duplicate()
|
||||
func ai():
|
||||
PresetBulletAI.forward(self, rotation)
|
||||
PresetBulletAI.forward(self , rotation)
|
||||
speed = (1 - lifeTimePercent()) * initialSpeed
|
||||
func destroy(_beacuseMap: bool):
|
||||
hitbox.shape.radius = radius
|
||||
EffectController.create(ComponentManager.getEffect("RedCrystalExplosion"), global_position).shot()
|
||||
if !is_instance_valid(launcher):return
|
||||
if !is_instance_valid(launcher): return
|
||||
for i in randi_range(1, count):
|
||||
for bullet in BulletBase.generate(ComponentManager.getBullet("CrystalBlock"), launcher, position, deg_to_rad(randf_range(0, 360))):
|
||||
if bullet is CrystalBlockBullet:
|
||||
|
||||
Reference in New Issue
Block a user