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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(Bullets): 重构格挡子弹逻辑并提取特效创建方法

将ParrierBullet中的特效创建逻辑提取到ParryEffect和ParryEntityEffect类中
修改Volcano子弹的碰撞形状为矩形并更新相关特效调用
调整MuyangDog角色的默认武器为Volcano
统一多个子弹脚本中的函数调用空格格式
This commit is contained in:
2026-05-10 22:30:22 +08:00
parent 0fe8daabb2
commit c52d293718
10 changed files with 40 additions and 40 deletions
+3 -2
View File
@@ -16,8 +16,9 @@ func ai():
position.angle_to_point(launcher.currentFocusedPosition),
rotates
)
func succeedToHit(_dmg: float, _entity: EntityBase):
EffectController.create(ComponentManager.getEffect("SwordCut"), textureSword.global_position).shot()
func succeedToHit(_dmg: float, entity: EntityBase):
entity.impluse((entity.getTrackingAnchor() - position).normalized() * 500)
ParryEntityEffect.createEffectEntity(entity, self )
func generateShadow():
var startAngle = rotation - deg_to_rad(count * splitAngle / 2)