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refactor: 调整武器和召唤物属性及配置
- 移除LGBTFlag的最大生命值设置 - 调整HJM武器的伤害和时间系数 - 修改Arrow子弹的轨迹参数 - 将BulletBase的伤害计算从initialDamage改为baseDamage - 简化LGBTWeapon的召唤参数 - 提升Bow武器的攻击力和降低能量消耗 - 调整HJM武器的属性和描述 - 更新Rooster角色的武器配置
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@@ -101,7 +101,7 @@ func setupCuttable(cutSpeed: float):
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speedScale = 1
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)
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func getDamage():
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return initialDamage * damageMultipliers[usingDamageMultiplier]
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return baseDamage * damageMultipliers[usingDamageMultiplier]
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func hit(target: Node):
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var entity: EntityBase = EntityTool.fromHurtbox(target)
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if !entity || !launcher: return
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