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fix: 统一子弹伤害属性设置并添加类型检查
修改多个武器和召唤物的攻击逻辑,将直接设置damage属性改为设置baseDamage属性 添加BulletBase类型检查确保安全访问子弹属性 移除Weapon.gd中冗余的鼠标事件连接
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@@ -24,4 +24,5 @@ func attack(type):
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findWeaponAnchor("normal"),
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0
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):
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bullet.damage = atk
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if bullet is BulletBase:
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bullet.baseDamage = atk
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@@ -23,8 +23,9 @@ func attack(type):
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findWeaponAnchor("normal"),
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startAngle + deg_to_rad(i * angle)
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):
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bullet.tracer = tracer
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bullet.damage = atk
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bullet.maxTraceTime = maxTraceTime
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bullet.tracePower = tracePower
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if bullet is LGBTBullet:
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bullet.tracer = tracer
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bullet.baseDamage = atk
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bullet.maxTraceTime = maxTraceTime
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bullet.tracePower = tracePower
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await TickTool.millseconds(50)
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