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fix: 统一子弹伤害属性设置并添加类型检查
修改多个武器和召唤物的攻击逻辑,将直接设置damage属性改为设置baseDamage属性 添加BulletBase类型检查确保安全访问子弹属性 移除Weapon.gd中冗余的鼠标事件连接
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@@ -13,5 +13,6 @@ func attack(entity: EntityBase):
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myPos,
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myPos.angle_to_point(get_global_mouse_position() + MathTool.randv2_range(readStore("radius")))
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):
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j.damage = readStore("atk")
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if j is BulletBase:
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j.baseDamage = readStore("atk")
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return true
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