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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(角色): 添加新角色资源及调整现有角色属性

新增狗、猫、鸡、MTY等角色的图片和动画资源,并调整部分角色的属性和动画逻辑。包括:
- 添加狗角色的行走动画和图片资源
- 更新猫角色的行走动画和碰撞体
- 调整鸡角色的属性和动画帧
- 修改MTY角色的攻击冷却时间
- 更新彩虹糖的数值属性
- 优化链式机枪的攻击力属性
- 添加企鹅角色的多帧动画资源
- 更新熊角色的行走动画和面具资源

同时修复了部分角色的碰撞体大小和位置问题。
This commit is contained in:
2026-01-18 14:49:06 +08:00
parent 38833e2840
commit c80d3af6f9
43 changed files with 2111 additions and 79 deletions
+2
View File
@@ -6,6 +6,8 @@ func register():
fields[FieldStore.Entity.MOVEMENT_SPEED] = randf_range(0.5, 0.8)
attackCooldownMap[0] = randi_range(5000, 8000)
sprintMultiplier = randf_range(5, 15)
func spawn():
texture.play("walk")
func ai():
PresetEntityAI.follow(self, currentFocusedBoss)
tryAttack(0, true)
+2 -1
View File
@@ -5,7 +5,8 @@ func register():
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.2
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
attackCooldownMap[0] = randi_range(3000, 5000)
func spawn():
texture.play("walk")
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 300)
tryAttack(0)
+2 -1
View File
@@ -5,7 +5,8 @@ func register():
fields[FieldStore.Entity.MAX_HEALTH] = 100
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.3
fields[FieldStore.Entity.OFFSET_SHOOT] = 10
func spawn():
texture.play("walk")
func ai():
attackCooldownMap[0] = randi_range(1500, 4000)
PresetEntityAI.follow(self, currentFocusedBoss, 300)
+4 -2
View File
@@ -4,9 +4,11 @@ class_name MTY
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 400
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.9
attackCooldownMap[0] = 1500
attackCooldownMap[1] = 500
attackCooldownMap[0] = 1000
attackCooldownMap[1] = 250
sprintMultiplier = 5
func spawn():
texture.play("walk")
func ai():
PresetEntityAI.follow(self, currentFocusedBoss)
tryAttack(0)