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fix: 调整ChainGun攻击力计算和彩虹糖属性值
将ChainGun的攻击力加成从2倍降低为1倍,同时调整彩虹糖的fieldValues数组中的两个数值
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@@ -9,7 +9,7 @@ displayName = "彩虹糖"
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quality = 3
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topic = 4
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fields = Array[int]([1, 5, 6, 13, 7, 3])
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fieldValues = Array[float]([0.3, 0.35, 0.1, 2.0, 15.0, -0.6])
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fieldValues = Array[float]([0.3, 0.35, 0.1, 2.0, 30.0, -0.8])
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costs = Array[int]([0, 3])
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costCounts = Array[int]([700, 100])
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@@ -2,7 +2,7 @@
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 2 * to * soulLevel
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origin["atk"] += 1 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["split"] /= 1 + 0.005 * to * soulLevel
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return origin
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