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fix: 将BASEBALL和BASKETBALL的初始数量从INF改为200
测试用的无限数量已被移除,调整为合理的初始值200以匹配游戏平衡需求
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@@ -53,8 +53,8 @@ var attackCooldowner = {
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0: CooldownTimer.new()
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}
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var inventory = {
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ItemStore.ItemType.BASEBALL: INF, # 测试一下
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ItemStore.ItemType.BASKETBALL: INF,
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ItemStore.ItemType.BASEBALL: 200,
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ItemStore.ItemType.BASKETBALL: 200,
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ItemStore.ItemType.APPLE: 5,
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ItemStore.ItemType.BEACHBALL: 0,
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ItemStore.ItemType.SOUL: 0,
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