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fix(Characters/Bear): 调整熊角色的冲刺速度和方向计算
将冲刺倍率从80降低到60以平衡游戏性 修正冲刺方向计算方式,改为使用标准化向量确保方向正确
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@@ -16,7 +16,7 @@ func register():
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attackCooldownMap[5] = 5500
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attackCooldownMap[6] = 10000
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attackCooldownMap[7] = 9000
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sprintMultiplier = 80
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sprintMultiplier = 60
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healthChanged.connect(
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func(newHealth):
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setStage(1 if newHealth < fields[FieldStore.Entity.MAX_HEALTH] * 0.5 else 0)
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@@ -109,4 +109,4 @@ func attack(type):
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return false
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return true
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func sprint():
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move(Vector2(sign((currentFocusedBoss.position - position).x * sprintMultiplier), 0), true)
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move((currentFocusedBoss.position - position).normalized() * Vector2(1, 0) * sprintMultiplier, true)
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