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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-04 02:37:12 +08:00

feat(战斗系统): 增强KukeMC及其子体的战斗能力

- 为KukeChild添加重型紫水晶攻击方式并调整治疗量
- 修改KukeMC的攻击逻辑,在低血量时才会召唤子体
- 调整重型紫水晶的属性和动画效果
- 增加子弹生成时的初始速度和加速度
This commit is contained in:
2025-09-18 06:46:43 +08:00
parent 55aabd5fbc
commit cf8820d0ec
4 changed files with 55 additions and 46 deletions
@@ -22,6 +22,42 @@ animations = [{
"speed": 5.0
}]
[sub_resource type="Animation" id="Animation_dwk2v"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%texture/..:scale:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(2, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%texture/..:scale:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(2, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%texture/..:modulate:a")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_qobcv"]
resource_name = "spawn"
length = 0.3
@@ -60,42 +96,6 @@ tracks/2/keys = {
"times": PackedFloat32Array(0, 0.3)
}
[sub_resource type="Animation" id="Animation_dwk2v"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%texture/..:scale:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%texture/..:scale:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%texture/..:modulate:a")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mdce7"]
_data = {
"RESET": SubResource("Animation_dwk2v"),
@@ -119,21 +119,24 @@ gravity = Vector3(0, 0, 0)
alpha_curve = SubResource("CurveTexture_inkfe")
[node name="HeavyCrystal" instance=ExtResource("1_mf7ha")]
modulate = Color(1, 1, 1, 0)
scale = Vector2(2, 2)
script = ExtResource("2_ygemv")
displayName = "重型紫水晶"
speed = 0.0
damage = 20.0
lifeTime = 2000.0
autoSpawnAnimation = true
[node name="track" type="Node2D" parent="." index="0"]
unique_name_in_owner = true
material = SubResource("ShaderMaterial_1i43q")
script = ExtResource("2_75div")
size = Vector2(150, 150)
size = Vector2(300, 300)
color = Color(0.451438, 0.278306, 1.44392e-07, 1)
[node name="texture" parent="." index="1"]
position = Vector2(95, 0)
position = Vector2(145, 0)
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_e150r")
@@ -5,13 +5,16 @@ extends BulletBase
var readyTime: float = 1000
func register():
speed = -10
func spawn():
trail.emitting = false
func ai():
if timeLived() < readyTime:
PresetBulletAI.lockLauncher(self, launcher, true)
rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.position)
else:
PresetBulletAI.forward(self, rotation)
speed += 1
speed += 2
trail.emitting = true
track.visible = false
+6 -2
View File
@@ -5,14 +5,18 @@ var masterMine: KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 25
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
attackCooldownMap[0] = 50
attackCooldownMap[0] = 500
attackCooldownMap[1] = 2000
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 700)
tryAttack(0)
tryAttack(1)
if timeLived() > 8000:
masterMine.tryHeal(50)
masterMine.tryHeal(200)
tryDie(null)
func attack(type):
if type == 0:
BulletBase.generate(preload("res://components/Bullets/PurpleCrystalSmall.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(5, 25))
elif type == 1:
BulletBase.generate(preload("res://components/Bullets/BossAttack/KukeMC/HeavyCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
+4 -5
View File
@@ -17,16 +17,15 @@ func ai():
bullet.position.distance_to(self.position) < 200
):
bullet.tryDestroy()
# for i in len(attackCooldownMap.keys()):
# tryAttack(i)
tryAttack(3)
for i in len(attackCooldownMap.keys()):
tryAttack(i)
func attack(type):
if type == 0:
for i in randi_range(8, 16):
fields[FieldStore.Entity.OFFSET_SHOOT] = 25
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(10, 50))
elif type == 1:
elif type == 1 and health < fields[FieldStore.Entity.MAX_HEALTH] * 0.5:
for i in randi_range(1, 2):
var child = EntityBase.generate(preload("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
child.currentFocusedBoss = currentFocusedBoss
@@ -34,7 +33,7 @@ func attack(type):
elif type == 2:
var count = randi_range(20, 40)
for i in count:
var count1 = 3
var count1 = randi_range(2, 4)
for j in count1:
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(360.0 / count * i + 360.0 / count1 * j))