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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-12 06:37:13 +08:00

feat(战斗系统): 增强KukeMC及其子体的战斗能力

- 为KukeChild添加重型紫水晶攻击方式并调整治疗量
- 修改KukeMC的攻击逻辑,在低血量时才会召唤子体
- 调整重型紫水晶的属性和动画效果
- 增加子弹生成时的初始速度和加速度
This commit is contained in:
2025-09-18 06:46:43 +08:00
parent 55aabd5fbc
commit cf8820d0ec
4 changed files with 55 additions and 46 deletions
@@ -22,6 +22,42 @@ animations = [{
"speed": 5.0
}]
[sub_resource type="Animation" id="Animation_dwk2v"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%texture/..:scale:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(2, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%texture/..:scale:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(2, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%texture/..:modulate:a")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_qobcv"]
resource_name = "spawn"
length = 0.3
@@ -60,42 +96,6 @@ tracks/2/keys = {
"times": PackedFloat32Array(0, 0.3)
}
[sub_resource type="Animation" id="Animation_dwk2v"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%texture/..:scale:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%texture/..:scale:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%texture/..:modulate:a")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mdce7"]
_data = {
"RESET": SubResource("Animation_dwk2v"),
@@ -119,21 +119,24 @@ gravity = Vector3(0, 0, 0)
alpha_curve = SubResource("CurveTexture_inkfe")
[node name="HeavyCrystal" instance=ExtResource("1_mf7ha")]
modulate = Color(1, 1, 1, 0)
scale = Vector2(2, 2)
script = ExtResource("2_ygemv")
displayName = "重型紫水晶"
speed = 0.0
damage = 20.0
lifeTime = 2000.0
autoSpawnAnimation = true
[node name="track" type="Node2D" parent="." index="0"]
unique_name_in_owner = true
material = SubResource("ShaderMaterial_1i43q")
script = ExtResource("2_75div")
size = Vector2(150, 150)
size = Vector2(300, 300)
color = Color(0.451438, 0.278306, 1.44392e-07, 1)
[node name="texture" parent="." index="1"]
position = Vector2(95, 0)
position = Vector2(145, 0)
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_e150r")