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fix: 调整EntityBase中的暴击率,修复数值设置错误
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@@ -32,7 +32,7 @@ var fields = {
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FieldStore.Entity.MOVEMENT_SPEED: 1,
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"伤害": TITLE_FLAG,
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FieldStore.Entity.DAMAGE_MULTIPILER: 1,
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FieldStore.Entity.CRIT_RATE: 0.8,
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FieldStore.Entity.CRIT_RATE: 0.05,
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FieldStore.Entity.CRIT_DAMAGE: 1,
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"概率": TITLE_FLAG,
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FieldStore.Entity.LUCK_VALUE: 1,
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