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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

fix: 调整KukeMC和Chick角色的最大生命值

将KukeMC的最大生命值从3500降低至3000,Chick的最大生命值从2000降低至1500,以平衡游戏难度
This commit is contained in:
2025-09-28 06:45:40 +08:00
parent 6e644324cb
commit d45947ba23
3 changed files with 3 additions and 3 deletions
+1 -1
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@@ -5,7 +5,7 @@ class_name Bear
@onready var mask: Sprite2D = $"%mask"
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 1500
fields[FieldStore.Entity.MAX_HEALTH] = 1000
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
attackCooldownMap[0] = 3000
+1 -1
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@@ -4,7 +4,7 @@ class_name Chick
@onready var firepot = $"%firepot"
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2000
fields[FieldStore.Entity.MAX_HEALTH] = 1500
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4
attackCooldownMap[0] = 400
attackCooldownMap[1] = 12000
+1 -1
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@@ -4,7 +4,7 @@ class_name KukeMC
var canSummon: bool = true
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 3500
fields[FieldStore.Entity.MAX_HEALTH] = 3000
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
attackCooldownMap[0] = 2000
attackCooldownMap[1] = 5000