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fix: 调整KukeMC和Chick角色的最大生命值
将KukeMC的最大生命值从3500降低至3000,Chick的最大生命值从2000降低至1500,以平衡游戏难度
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@@ -5,7 +5,7 @@ class_name Bear
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@onready var mask: Sprite2D = $"%mask"
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@onready var mask: Sprite2D = $"%mask"
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func register():
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 1500
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fields[FieldStore.Entity.MAX_HEALTH] = 1000
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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fields[FieldStore.Entity.OFFSET_SHOOT] = 0
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fields[FieldStore.Entity.OFFSET_SHOOT] = 0
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attackCooldownMap[0] = 3000
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attackCooldownMap[0] = 3000
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@@ -4,7 +4,7 @@ class_name Chick
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@onready var firepot = $"%firepot"
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@onready var firepot = $"%firepot"
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func register():
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 2000
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fields[FieldStore.Entity.MAX_HEALTH] = 1500
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4
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attackCooldownMap[0] = 400
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attackCooldownMap[0] = 400
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attackCooldownMap[1] = 12000
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attackCooldownMap[1] = 12000
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@@ -4,7 +4,7 @@ class_name KukeMC
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var canSummon: bool = true
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var canSummon: bool = true
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func register():
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 3500
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fields[FieldStore.Entity.MAX_HEALTH] = 3000
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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attackCooldownMap[0] = 2000
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attackCooldownMap[0] = 2000
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attackCooldownMap[1] = 5000
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attackCooldownMap[1] = 5000
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