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fix: 重置测试物品数量为合理值
将BEACHBALL和SOUL的测试数量从9999改为0,以符合实际游戏需求
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@@ -52,13 +52,12 @@ var attackCooldownMap = {
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var attackCooldowner = {
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0: CooldownTimer.new()
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}
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# 先给点物品,测试武器灵魂等级的功能
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var inventory = {
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ItemStore.ItemType.BASEBALL: 500,
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ItemStore.ItemType.BASKETBALL: 500,
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ItemStore.ItemType.APPLE: 5,
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ItemStore.ItemType.BEACHBALL: 9999,
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ItemStore.ItemType.SOUL: 9999,
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ItemStore.ItemType.BEACHBALL: 0,
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ItemStore.ItemType.SOUL: 0,
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}
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var inventoryMax = {
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ItemStore.ItemType.BASEBALL: INF, # 无限
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