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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(武器): 添加代达罗斯风暴魂武器并调整相关参数

为公鸡角色添加新的武器代达罗斯风暴魂,并调整其伤害、数量和半径参数。同时修改怪物灵魂子弹的伤害值,并添加超出屏幕自动销毁逻辑。更新武器描述文本以反映参数变化。
This commit is contained in:
2025-09-30 13:23:51 +08:00
parent d5e907c9d6
commit d5197557f6
5 changed files with 36 additions and 7 deletions
+1 -1
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@@ -46,7 +46,7 @@ texture_filter = 1
script = ExtResource("2_ld7n7")
displayName = "怪物灵魂"
speed = 20.0
lifeTime = 2000.0
damage = 5.0
[node name="texture" parent="." index="0"]
rotation = -1.5708
+7 -3
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=3 uid="uid://bm7ymrri6pykb"]
[gd_scene load_steps=16 format=3 uid="uid://bm7ymrri6pykb"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
[ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
@@ -6,6 +6,7 @@
[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"]
[ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="3_b0fgx"]
[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_cyreu"]
[ext_resource type="PackedScene" uid="uid://bt4b7ks26fcgi" path="res://components/Weapons/WhiteSoul.tscn" id="3_kr2sk"]
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
[ext_resource type="PackedScene" uid="uid://bb1uh8k7gkhr7" path="res://components/Weapons/VectorStar.tscn" id="4_re2px"]
@@ -45,10 +46,13 @@ displayName = "公鸡"
[node name="weaponStore" parent="." index="0"]
process_mode = 4
[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("3_cyreu")]
[node name="WhiteSoul" parent="weaponStore" index="0" instance=ExtResource("3_kr2sk")]
offset_bottom = 341.0
[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("3_cyreu")]
debugRebuild = false
[node name="VectorStar" parent="weaponStore" index="1" instance=ExtResource("4_re2px")]
[node name="VectorStar" parent="weaponStore" index="2" instance=ExtResource("4_re2px")]
debugRebuild = false
[node name="sprint" parent="sounds" index="0"]
+22
View File
@@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=3 uid="uid://bex4qnwll5s34"]
[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_rfm0t"]
[ext_resource type="Texture2D" uid="uid://bgj2i5q2rst27" path="res://resources/weapons/Daedalus_Stormbow.png" id="2_dkf3o"]
[ext_resource type="PackedScene" uid="uid://bt4b7ks26fcgi" path="res://components/Weapons/WhiteSoul.tscn" id="3_iq4u3"]
[node name="WhiteSoul" instance=ExtResource("1_rfm0t")]
avatarTexture = ExtResource("2_dkf3o")
displayName = "代达罗斯风暴魂"
quality = 2
topic = 8
weapons = Array[PackedScene]([ExtResource("3_iq4u3")])
costs = Array[int]([2, 1])
costCounts = Array[int]([1, 1000])
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_dkf3o")
[node name="name" parent="container/info" index="1"]
displayName = "代达罗斯风暴魂"
quality = 2
topic = 8
+4 -3
View File
@@ -12,8 +12,8 @@ quality = 3
costBeachball = 300
store = {
"atk": 5,
"count": 2.0,
"radius": 50.0
"count": 1.0,
"radius": 100.0
}
storeType = {
"atk": 1,
@@ -21,6 +21,7 @@ storeType = {
"radius": 0.0
}
descriptionTemplate = "从天而降$count支目标位于鼠标位置半径$radius内的怪物灵魂,造成$atk点伤害。"
cooldown = 50.0
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_kcegs")
@@ -33,4 +34,4 @@ displayName = "代达罗斯风暴魂"
quality = 3
[node name="description" parent="container" index="2"]
text = "[center]从天而降[color=cyan]2[/color]→[color=yellow]2[/color]支目标位于鼠标位置半径[color=cyan]50.00[/color]→[color=yellow]47.62[/color]内的怪物灵魂,造成[color=cyan]2[/color]→[color=yellow]4[/color]点伤害。[/center]"
text = "[center]从天而降[color=cyan]1[/color]→[color=yellow]1[/color]支目标位于鼠标位置半径[color=cyan]100.00[/color]→[color=yellow]95.24[/color]内的怪物灵魂,造成[color=cyan]5[/color]→[color=yellow]7[/color]点伤害。[/center]"
+2
View File
@@ -2,3 +2,5 @@ extends BulletBase
func ai():
PresetBulletAI.forward(self, rotation)
if position.y > CameraManager.instance.position.y + QuickUI.getWindowSize().y / 2:
tryDestroy()