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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

refactor(资源管理): 集中资源加载逻辑到ComponentManager

将分散在各处的资源加载逻辑统一到ComponentManager中管理
添加对UI组件、主题、物品纹理和饲料的集中管理
移除SkillIconBase.tscn并迁移到UI目录
This commit is contained in:
2025-09-21 13:34:51 +08:00
parent e551a6db61
commit d54c050be9
12 changed files with 37 additions and 15 deletions
+1 -1
View File
@@ -33,7 +33,7 @@ func _ready():
queue_free()
static func create(spawnDamage: float, spawnCrit: bool, spawnPosition: Vector2, addToWorld: bool = true) -> DamageLabel:
var instance = load("res://components/UI/DamageLabel.tscn").instantiate()
var instance = ComponentManager.getUIComponent("DamageLabel").instantiate()
instance.damage = spawnDamage
instance.crit = spawnCrit
instance.position = spawnPosition