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refactor(资源管理): 集中资源加载逻辑到ComponentManager
将分散在各处的资源加载逻辑统一到ComponentManager中管理 添加对UI组件、主题、物品纹理和饲料的集中管理 移除SkillIconBase.tscn并迁移到UI目录
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@@ -4,7 +4,7 @@ class_name Feed
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signal selected(applied: bool)
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@export var avatarTexture: Texture2D = load("res://icon.svg")
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@export var avatarTexture: Texture2D = null
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@export var displayName: String = "未命名饲料"
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@export var quality: FeedName.Quality = FeedName.Quality.COMMON
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@export var topic: FeedName.Topic = FeedName.Topic.SURVIVAL
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@@ -69,7 +69,7 @@ func rebuildInfo():
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noField = false
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var field = fields[i]
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var value = fieldValues[i]
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var fieldShow: FieldShow = load("res://components/UI/FieldShow.tscn").instantiate()
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var fieldShow: FieldShow = ComponentManager.getUIComponent("FieldShow").instantiate()
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fieldShow.field = field
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fieldShow.value = value
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if is_instance_valid(UIState.player):
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@@ -82,7 +82,7 @@ func rebuildInfo():
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for i in range(min(costs.size(), costCounts.size())):
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var cost = costs[i]
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var count = costCounts[i]
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var costShow: ItemShow = load("res://components/UI/ItemShow.tscn").instantiate()
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var costShow: ItemShow = ComponentManager.getUIComponent("ItemShow").instantiate()
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costShow.type = cost
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costShow.count = int(count * multipiler())
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costsBox.add_child(costShow)
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@@ -2,7 +2,7 @@
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extends PanelContainer
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class_name Weapon
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@export var avatarTexture: Texture2D = load("res://icon.svg")
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@export var avatarTexture: Texture2D = null
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@export var displayName: String = "未命名饲料"
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@export var quality: WeaponName.Quality = WeaponName.Quality.COMMON
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@export var typeTopic: WeaponName.TypeTopic = WeaponName.TypeTopic.IMPACT
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