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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor(资源管理): 集中资源加载逻辑到ComponentManager
将分散在各处的资源加载逻辑统一到ComponentManager中管理 添加对UI组件、主题、物品纹理和饲料的集中管理 移除SkillIconBase.tscn并迁移到UI目录
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@@ -3,6 +3,10 @@ class_name ComponentManager
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static var bullets = {}
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static var characters = {}
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static var effects = {}
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static var feeds = []
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static var uiComponents = {}
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static var themes = {}
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static var itemTextures = {}
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static func init():
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for i in DirTool.listdir("res://components/Bullets"):
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@@ -11,9 +15,27 @@ static func init():
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characters[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://components/Effects"):
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effects[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://components/Feeds"):
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feeds.append(load(i))
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for i in DirTool.listdir("res://components/UI"):
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uiComponents[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://themes"):
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themes[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://resources/items"):
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itemTextures[DirTool.getBasenameWithoutExtension(i)] = load("res://resources/items/%s" % i)
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static func getBullet(name: String):
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return bullets[name]
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static func getCharacter(name: String):
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return characters[name]
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static func getEffect(name: String):
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return effects[name]
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static func getFeed(index: int):
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return feeds[index]
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static func getUIComponent(name: String):
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return uiComponents[name]
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static func getTheme(name: String):
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return themes[name]
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static func getItemTexture(name: String):
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return itemTextures[name]
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static func readResource(path: String):
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return load("res://resources/%s" % path)
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