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feat(武器): 调整火山武器的属性和伤害计算
将火山武器的攻击力从10提升至20,海滩球消耗从300降低至200 同时略微降低dmg5的成长系数,从0.03调整为0.025
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@@ -13,7 +13,7 @@ quality = 4
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typeTopic = 2
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costBeachball = 200
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store = {
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"atk": 10.0,
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"atk": 20.0,
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"count": 1.0,
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"dmg1": 1.0,
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"dmg2": 0.5,
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@@ -39,7 +39,7 @@ cooldown = 1750.0
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texture = ExtResource("2_hh01t")
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 300
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count = 200
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[node name="soul" parent="container/info/infos" index="2"]
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count = 1
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@@ -7,7 +7,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["dmg2"] += 0.03 * to * soulLevel
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origin["dmg3"] += 0.03 * to * soulLevel
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origin["dmg4"] += 0.03 * to * soulLevel
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origin["dmg5"] += 0.03 * to * soulLevel
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origin["dmg5"] += 0.025 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["atk"] += 2 * to * soulLevel
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return origin
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