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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

feat(武器): 调整火山武器的属性和生成逻辑

修改火山武器的攻击力、旋转速度、生命值和子弹数量等基础属性
优化子弹生成逻辑,新增ignoreOffset参数控制偏移
更新武器配置和描述文本以匹配新数值
This commit is contained in:
2025-11-15 20:18:04 +08:00
parent 803511523c
commit d898620c7a
3 changed files with 14 additions and 12 deletions
+7 -6
View File
@@ -10,11 +10,12 @@ avatarTexture = ExtResource("2_hh01t")
displayName = "火山"
quality = 3
typeTopic = 2
costBeachball = 300
store = {
"atk": 20,
"count": 1.0,
"atk": 25,
"count": 2.0,
"life": 5,
"rotate": 2.0
"rotate": 1.0
}
storeType = {
"atk": 1,
@@ -23,14 +24,14 @@ storeType = {
"rotate": 3
}
descriptionTemplate = "召唤$count支[b]火山[/b],以$rotate的速度旋转,接触时造成$atk点伤害,在$life秒后停止。"
cooldown = 7000.0
cooldown = 6000.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_hh01t")
[node name="beachball" parent="container/info/infos" index="1"]
count = 500
count = 300
[node name="soul" parent="container/info/infos" index="2"]
count = 1
@@ -41,4 +42,4 @@ quality = 3
typeTopic = 2
[node name="description" parent="container" index="2"]
text = "[center]召唤[color=cyan]1[/color]支[b]火山[/b],以[color=cyan]2.0°[/color]的速度旋转,接触时造成[color=cyan]20[/color]点伤害,在[color=cyan]5.00[/color]秒后停止。[/center]"
text = "[center]召唤[color=cyan]2[/color]支[b]火山[/b],以[color=cyan]1.0°[/color]的速度旋转,接触时造成[color=cyan]25[/color]点伤害,在[color=cyan]5.00[/color]秒后停止。[/center]"
+4 -4
View File
@@ -2,14 +2,14 @@
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["atk"] += 3 * to * soulLevel
origin["count"] += 1 * (soulLevel - 1)
origin["rotate"] += 0.1 * to * soulLevel
origin["life"] += 0.05 * to * soulLevel
origin["rotate"] += 0.05 * to * soulLevel
origin["life"] += 0.1 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in readStore("count"):
for j in BulletBase.generate(ComponentManager.getBullet("Volcano"), entity, entity.findWeaponAnchor("normal"), deg_to_rad(360.0 / readStore("count") * i)):
for j in BulletBase.generate(ComponentManager.getBullet("Volcano"), entity, entity.findWeaponAnchor("normal"), deg_to_rad(360.0 / readStore("count") * i), false, false, true, true):
var bullet: Volcano = j
bullet.damage = readStore("atk")
bullet.rotates = readStore("rotate")
+3 -2
View File
@@ -151,7 +151,8 @@ static func generate(
spawnRotation: float,
asChildSplit: bool = false,
asChildRefract: bool = false,
addToWorld: bool = true
addToWorld: bool = true,
ignoreOffset: bool = false
):
var extraCount = launchBy.fields.get(FieldStore.Entity.EXTRA_BULLET_COUNT)
var count = 1 + MathTool.shrimpRate(extraCount)
@@ -162,7 +163,7 @@ static func generate(
instance.isChildRefract = asChildRefract
instance.launcher = launchBy
instance.position = spawnPosition
instance.rotation = spawnRotation + deg_to_rad(randf_range(-launchBy.fields.get(FieldStore.Entity.OFFSET_SHOOT), launchBy.fields.get(FieldStore.Entity.OFFSET_SHOOT)))
instance.rotation = spawnRotation + deg_to_rad(launchBy.fields.get(FieldStore.Entity.OFFSET_SHOOT) * randf_range(-1, 1) * int(!ignoreOffset))
if addToWorld:
WorldManager.rootNode.call_deferred("add_child", instance)
instance.add_to_group("bullets")