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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器): 调整火山武器的属性和生成逻辑
修改火山武器的攻击力、旋转速度、生命值和子弹数量等基础属性 优化子弹生成逻辑,新增ignoreOffset参数控制偏移 更新武器配置和描述文本以匹配新数值
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@@ -10,11 +10,12 @@ avatarTexture = ExtResource("2_hh01t")
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displayName = "火山"
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quality = 3
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typeTopic = 2
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costBeachball = 300
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store = {
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"atk": 20,
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"count": 1.0,
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"atk": 25,
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"count": 2.0,
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"life": 5,
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"rotate": 2.0
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"rotate": 1.0
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}
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storeType = {
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"atk": 1,
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@@ -23,14 +24,14 @@ storeType = {
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"rotate": 3
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}
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descriptionTemplate = "召唤$count支[b]火山[/b],以$rotate的速度旋转,接触时造成$atk点伤害,在$life秒后停止。"
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cooldown = 7000.0
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cooldown = 6000.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_hh01t")
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 500
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count = 300
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[node name="soul" parent="container/info/infos" index="2"]
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count = 1
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@@ -41,4 +42,4 @@ quality = 3
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typeTopic = 2
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[node name="description" parent="container" index="2"]
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text = "[center]召唤[color=cyan]1[/color]支[b]火山[/b],以[color=cyan]2.0°[/color]的速度旋转,接触时造成[color=cyan]20[/color]点伤害,在[color=cyan]5.00[/color]秒后停止。[/center]"
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text = "[center]召唤[color=cyan]2[/color]支[b]火山[/b],以[color=cyan]1.0°[/color]的速度旋转,接触时造成[color=cyan]25[/color]点伤害,在[color=cyan]5.00[/color]秒后停止。[/center]"
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