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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 16:01:53 +08:00

feat(武器): 调整火山武器的属性和生成逻辑

修改火山武器的攻击力、旋转速度、生命值和子弹数量等基础属性
优化子弹生成逻辑,新增ignoreOffset参数控制偏移
更新武器配置和描述文本以匹配新数值
This commit is contained in:
2025-11-15 20:18:04 +08:00
parent 803511523c
commit d898620c7a
3 changed files with 14 additions and 12 deletions
+4 -4
View File
@@ -2,14 +2,14 @@
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["atk"] += 3 * to * soulLevel
origin["count"] += 1 * (soulLevel - 1)
origin["rotate"] += 0.1 * to * soulLevel
origin["life"] += 0.05 * to * soulLevel
origin["rotate"] += 0.05 * to * soulLevel
origin["life"] += 0.1 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in readStore("count"):
for j in BulletBase.generate(ComponentManager.getBullet("Volcano"), entity, entity.findWeaponAnchor("normal"), deg_to_rad(360.0 / readStore("count") * i)):
for j in BulletBase.generate(ComponentManager.getBullet("Volcano"), entity, entity.findWeaponAnchor("normal"), deg_to_rad(360.0 / readStore("count") * i), false, false, true, true):
var bullet: Volcano = j
bullet.damage = readStore("atk")
bullet.rotates = readStore("rotate")