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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(Feed): 更新幸运签语饼属性和掉落物品粒子效果
- 为幸运签语饼添加新字段并调整属性值 - 在ItemDropped场景中添加粒子效果增强视觉表现 - 修复generateCardByQuality方法中weight调用参数缺失问题
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@@ -7,8 +7,8 @@
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avatarTexture = ExtResource("2_or0st")
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displayName = "幸运签语饼"
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quality = 2
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fields = Array[int]([14, 4, 6])
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fieldValues = Array[float]([0.1, 0.07, 0.12])
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fields = Array[int]([14, 4, 6, 18])
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fieldValues = Array[float]([0.1, 0.07, 0.12, 3.0])
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costs = Array[int]([0, 1, 2])
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costCounts = Array[int]([200, 75, 1])
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@@ -17,3 +17,4 @@ texture = ExtResource("2_or0st")
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[node name="name" parent="container/info" index="1"]
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displayName = "幸运签语饼"
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quality = 2
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://cxcvc1rjvm8i2"]
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[gd_scene load_steps=13 format=3 uid="uid://cxcvc1rjvm8i2"]
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[ext_resource type="Script" path="res://scripts/Statemachine/ItemDropped.gd" id="1_v2djl"]
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[ext_resource type="Texture2D" uid="uid://bks8jmctleina" path="res://resources/items/baseball.svg" id="2_4hl42"]
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@@ -6,8 +6,51 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_7lt1c"]
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radius = 2.0
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[sub_resource type="Curve" id="Curve_11h7l"]
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_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_u4ger"]
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curve = SubResource("Curve_11h7l")
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[sub_resource type="Curve" id="Curve_h22hm"]
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min_value = -1.0
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, -1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_orbge"]
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curve = SubResource("Curve_h22hm")
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[sub_resource type="Gradient" id="Gradient_2h3cl"]
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colors = PackedColorArray(0.44, 0.44, 0.44, 1, 1, 1, 1, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_5p7rs"]
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gradient = SubResource("Gradient_2h3cl")
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[sub_resource type="Curve" id="Curve_pp2gs"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_1ot48"]
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curve = SubResource("Curve_pp2gs")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_jfwfg"]
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 15.0
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angle_min = 1.07288e-05
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angle_max = 720.0
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angle_curve = SubResource("CurveTexture_orbge")
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gravity = Vector3(0, 0, 0)
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scale_min = 5.0
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scale_max = 10.0
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scale_curve = SubResource("CurveTexture_1ot48")
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color_initial_ramp = SubResource("GradientTexture1D_5p7rs")
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alpha_curve = SubResource("CurveTexture_u4ger")
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[node name="ItemDropped" type="RigidBody2D"]
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script = ExtResource("1_v2djl")
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metadata/_edit_vertical_guides_ = [15.0, -15.0]
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[node name="texture" type="Sprite2D" parent="."]
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unique_name_in_owner = true
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@@ -16,3 +59,8 @@ texture = ExtResource("2_4hl42")
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[node name="hitbox" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_7lt1c")
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[node name="particles" type="GPUParticles2D" parent="."]
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amount = 50
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process_material = SubResource("ParticleProcessMaterial_jfwfg")
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lifetime = 3.0
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@@ -63,7 +63,7 @@ func generateCardByQuality():
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var feeds = []
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for i in range(len(avaliableFeeds.get_children())):
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var feed = avaliableFeeds.get_children()[i] as Feed
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for j in range(feed.nameLabel.weight()):
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for j in range(feed.nameLabel.weight(UIState.player)):
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feeds.append(i)
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var result = []
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for i in range(UIState.player.fields[FieldStore.Entity.FEED_COUNT_SHOW]):
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@@ -77,7 +77,7 @@ static var entityApplier = {
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entity.inventoryMax[ItemStore.ItemType.APPLE] += value
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,
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Entity.EXTRA_BULLET_COUNT: func(entity, value):
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entity.fields[Entity.OFFSET_SHOOT] += value * 2
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entity.fields[Entity.OFFSET_SHOOT] += value * 5
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,
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}
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