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fix(Volcano): 调整伤害计算并优化动画效果
- 降低武器升级时的伤害加成系数 - 减少火山幻影数量 - 移除调试标记debugRebuild - 优化动画轨道和碰撞检测 - 添加新的矩形碰撞区域hitbox4
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@@ -3,12 +3,12 @@ extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["rotate"] += 0.005 * to * soulLevel
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origin["dmg1"] += 0.03 * to * soulLevel
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origin["dmg2"] += 0.03 * to * soulLevel
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origin["dmg3"] += 0.03 * to * soulLevel
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origin["dmg4"] += 0.03 * to * soulLevel
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origin["dmg5"] += 0.04 * to * soulLevel
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origin["count"] = 1 * soulLevel + 1
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origin["dmg1"] += 0.01 * to * soulLevel
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origin["dmg2"] += 0.01 * to * soulLevel
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origin["dmg3"] += 0.01 * to * soulLevel
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origin["dmg4"] += 0.01 * to * soulLevel
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origin["dmg5"] += 0.005 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["atk"] += 1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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