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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 16:01:53 +08:00

fix(Volcano): 调整伤害计算并优化动画效果

- 降低武器升级时的伤害加成系数
- 减少火山幻影数量
- 移除调试标记debugRebuild
- 优化动画轨道和碰撞检测
- 添加新的矩形碰撞区域hitbox4
This commit is contained in:
2025-11-29 18:20:18 +08:00
parent 3d6d1d24c9
commit dc2c1aea70
3 changed files with 65 additions and 78 deletions
+6 -6
View File
@@ -3,12 +3,12 @@ extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["rotate"] += 0.005 * to * soulLevel
origin["dmg1"] += 0.03 * to * soulLevel
origin["dmg2"] += 0.03 * to * soulLevel
origin["dmg3"] += 0.03 * to * soulLevel
origin["dmg4"] += 0.03 * to * soulLevel
origin["dmg5"] += 0.04 * to * soulLevel
origin["count"] = 1 * soulLevel + 1
origin["dmg1"] += 0.01 * to * soulLevel
origin["dmg2"] += 0.01 * to * soulLevel
origin["dmg3"] += 0.01 * to * soulLevel
origin["dmg4"] += 0.01 * to * soulLevel
origin["dmg5"] += 0.005 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["atk"] += 1 * to * soulLevel
return origin
func attack(entity: EntityBase):