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refactor(武器系统): 重构武器冷却和攻击逻辑
- 将CooldownTimer的startCooldown方法重命名为更简洁的start - 为EntityBase添加weaponStore节点管理武器 - 修改武器攻击逻辑,现在由Weapon类自身处理冷却和攻击 - 调整武器卡片的UI布局和描述居中显示 - 为Rooster角色添加预设武器
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@@ -258,6 +258,9 @@ alpha_curve = SubResource("CurveTexture_vvfxd")
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[node name="EntityBase" type="CharacterBody2D"]
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script = ExtResource("1_mvol6")
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[node name="weaponStore" type="Node2D" parent="."]
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unique_name_in_owner = true
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[node name="sounds" type="Node2D" parent="."]
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unique_name_in_owner = true
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