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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-07 04:07:13 +08:00

refactor(武器系统): 重构武器冷却和攻击逻辑

- 将CooldownTimer的startCooldown方法重命名为更简洁的start
- 为EntityBase添加weaponStore节点管理武器
- 修改武器攻击逻辑,现在由Weapon类自身处理冷却和攻击
- 调整武器卡片的UI布局和描述居中显示
- 为Rooster角色添加预设武器
This commit is contained in:
2025-09-06 07:40:21 +08:00
parent c16a1ee73c
commit debb450044
8 changed files with 51 additions and 18 deletions
+1 -1
View File
@@ -5,7 +5,7 @@ var lastStart: int = 0
func isCooldowned():
return WorldManager.getTime() - lastStart >= cooldown
func startCooldown():
func start():
var state = isCooldowned()
if state:
lastStart = WorldManager.getTime()