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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(武器平衡): 调整草方块菌落的攻击力和冷却时间
将草方块菌落的攻击加成从3倍降低到1倍,基础伤害从200降低到100,冷却时间从2000ms缩短到1000ms。同时将公鸡角色的武器配置从氧气发生器替换为紫水晶。
This commit is contained in:
@@ -3,7 +3,7 @@
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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[ext_resource type="PackedScene" uid="uid://dldnbpubu2jgm" path="res://components/Weapons/GrassWall.tscn" id="3_0omr3"]
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[ext_resource type="PackedScene" uid="uid://dldnbpubu2jgm" path="res://components/Weapons/GrassWall.tscn" id="3_0omr3"]
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[ext_resource type="PackedScene" uid="uid://b5ebx8duvgtt5" path="res://components/Weapons/Oxygener.tscn" id="3_da2ca"]
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[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_joj4g"]
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[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
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[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
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[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
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[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
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[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
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[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
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@@ -59,11 +59,10 @@ metadata/_edit_vertical_guides_ = [71.0]
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[node name="weaponStore" parent="." index="1"]
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[node name="weaponStore" parent="." index="1"]
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process_mode = 4
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process_mode = 4
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[node name="GrassWall" parent="weaponStore" index="0" instance=ExtResource("3_0omr3")]
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[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("3_joj4g")]
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offset_bottom = 374.0
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offset_bottom = 350.0
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[node name="Oxygener" parent="weaponStore" index="1" instance=ExtResource("3_da2ca")]
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[node name="GrassWall" parent="weaponStore" index="1" instance=ExtResource("3_0omr3")]
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debugRebuild = false
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[node name="sprint" parent="sounds" index="0"]
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[node name="sprint" parent="sounds" index="0"]
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stream = ExtResource("4_66s6c")
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stream = ExtResource("4_66s6c")
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@@ -11,11 +11,11 @@ displayName = "草方块菌落"
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typeTopic = 4
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typeTopic = 4
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costBeachball = 10
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costBeachball = 10
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store = {
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store = {
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"atk": 200
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"atk": 100
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}
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}
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descriptionTemplate = "分泌一堵[b]肽聚墙[/b],可抵挡$atk点伤害,敌人更有可能瞄准你。"
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descriptionTemplate = "分泌一堵[b]肽聚墙[/b],可抵挡$atk点伤害,敌人更有可能瞄准你。"
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needEnergy = 35.0
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needEnergy = 35.0
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cooldown = 2000.0
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cooldown = 1000.0
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[node name="avatar" parent="container/info" index="0"]
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_kh4xg")
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texture = ExtResource("2_kh4xg")
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@@ -31,4 +31,4 @@ displayName = "草方块菌落"
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typeTopic = 4
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typeTopic = 4
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[node name="description" parent="container" index="2"]
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[node name="description" parent="container" index="2"]
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text = "[center]分泌一堵[b]肽聚墙[/b],可抵挡[color=cyan]10[/color]点伤害,敌人更有可能瞄准你。[/center]"
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text = "[center]分泌一堵[b]肽聚墙[/b],可抵挡[color=cyan]200[/color]点伤害,敌人更有可能瞄准你。[/center]"
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@@ -2,7 +2,7 @@
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extends Weapon
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 3 * to * soulLevel
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origin["atk"] += 1 * to * soulLevel
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return origin
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return origin
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func attack(entity: EntityBase):
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func attack(entity: EntityBase):
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var wall = ObstacleBase.generate(
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var wall = ObstacleBase.generate(
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