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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 16:01:53 +08:00

fix(物品系统): 修复物品收集和库存上限问题

在EntityBase.gd中添加物品数量上限检查,防止库存溢出
在ItemDropped.gd中增加收集条件,仅在库存未满时收集物品
This commit is contained in:
2025-09-20 17:44:05 +08:00
parent b6662e6ffa
commit e1cdfd20f9
2 changed files with 4 additions and 3 deletions
+1 -1
View File
@@ -362,7 +362,7 @@ func useItem(items: Dictionary):
return state
func getItem(items: Dictionary):
for item in items:
inventory[item] += items[item]
inventory[item] = clamp(inventory[item] + items[item], 0, inventoryMax[item])
func getTrackingAnchor() -> Vector2:
return hurtbox.get_node("hitbox").global_position
+3 -2
View File
@@ -35,8 +35,9 @@ func _physics_process(_delta):
if targetPlayer.sprinting:
apply_central_force((position - targetPlayer.texture.global_position).normalized() * targetPlayer.velocity.length() * 10)
else:
targetPlayer.collectItem(item, stackCount)
collect()
if targetPlayer.inventoryMax[item] > targetPlayer.inventory[item]:
targetPlayer.collectItem(item, stackCount)
collect()
func collect():
collecting = true