1
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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

feat(子弹): 新增狐狸爪子弹及其相关功能

添加FoxZhua子弹类型,包含追踪功能
修改FireScan子弹伤害计算方式为基于距离百分比
扩展BulletBase添加原始伤害和距离计算功能
更新Chick角色使用新子弹和调整攻击逻辑
调整Wave生成逻辑添加Boss检测功能
优化FirePot粒子效果和参数
This commit is contained in:
2025-11-16 16:01:03 +08:00
parent 63a0d1bf4a
commit e47390333f
13 changed files with 331 additions and 42 deletions
+5 -3
View File
@@ -1,15 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://db2cbgyyjpydp"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_cqre5"]
[ext_resource type="Script" path="res://scripts/Contents/Bullets/FireScan.gd" id="2_qprdp"]
[ext_resource type="Script" uid="uid://dlg4g03ppdd2x" path="res://scripts/Contents/Bullets/FireScan.gd" id="2_qprdp"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4qcsn"]
size = Vector2(50, 50)
size = Vector2(10, 200)
[node name="FireScan" instance=ExtResource("1_cqre5")]
script = ExtResource("2_qprdp")
displayName = "狱炎"
lifeDistance = 200.0
speed = 15.0
damage = 15.0
lifeDistance = 500.0
[node name="hitbox" parent="." index="1"]
shape = SubResource("RectangleShape2D_4qcsn")
+223
View File
@@ -0,0 +1,223 @@
[gd_scene load_steps=11 format=3 uid="uid://btqtch0v58e7h"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_461id"]
[ext_resource type="Texture2D" uid="uid://ddvmfyk2g4r1m" path="res://resources/bullets/fox-zhua/zhua.webp" id="2_45k2a"]
[ext_resource type="Script" uid="uid://e2doeocb745a" path="res://scripts/Contents/Bullets/FoxZhua.gd" id="2_rl21b"]
[sub_resource type="SpriteFrames" id="SpriteFrames_rl21b"]
[sub_resource type="Animation" id="Animation_45k2a"]
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tracks/0/type = "value"
tracks/0/imported = false
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tracks/0/interp = 1
tracks/0/loop_wrap = true
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"transitions": PackedFloat32Array(1),
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tracks/1/loop_wrap = true
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tracks/2/enabled = true
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"transitions": PackedFloat32Array(1),
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tracks/3/type = "value"
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tracks/3/path = NodePath("%hitbox:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
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"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
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"values": [true]
}
tracks/4/type = "value"
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tracks/4/enabled = true
tracks/4/path = NodePath("hand:position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
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"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(50, 0)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("%texture/..:canTrace")
tracks/5/interp = 1
tracks/5/loop_wrap = true
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tracks/0/imported = false
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[sub_resource type="Animation" id="Animation_kmogx"]
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step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
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"values": [Vector2(0.5, 0.5), Vector2(1, 1), Vector2(1, 1), Vector2(3.5, 3.5), Vector2(3.5, 3.5), Vector2(0.5, 0.5)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
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"times": PackedFloat32Array(0, 0.2, 1.6, 2),
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"update": 0,
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}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
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"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [-0.7853982, -0.7853982, 0.7853981633974483]
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tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
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tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 1.4, 1.6, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [true, false, false, true]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("hand:position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(50, 0), Vector2(100, 50)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("%texture/..:canTrace")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_45k2a"]
_data = {
&"RESET": SubResource("Animation_45k2a"),
&"destroy": SubResource("Animation_oinqg"),
&"loop": SubResource("Animation_ynxlt"),
&"spawn": SubResource("Animation_kmogx")
}
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_45k2a"]
radius = 174.0
height = 524.0
[node name="FoxZhua" instance=ExtResource("1_461id")]
script = ExtResource("2_rl21b")
canTrace = true
displayName = "爪"
damage = 15.0
penerate = 1.0
autoSpawnAnimation = true
freeAfterSpawn = true
[node name="texture" parent="." index="0"]
modulate = Color(1, 1, 1, 0)
rotation = -0.7853982
scale = Vector2(0.5, 0.5)
sprite_frames = SubResource("SpriteFrames_rl21b")
[node name="animator" parent="texture" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_45k2a")
}
[node name="hand" type="Sprite2D" parent="texture" index="1"]
position = Vector2(50, 0)
texture = ExtResource("2_45k2a")
[node name="hitbox" parent="." index="1"]
position = Vector2(267, -1)
rotation = 1.5707964
shape = SubResource("CapsuleShape2D_45k2a")
disabled = true
+12 -9
View File
@@ -43,15 +43,15 @@ animations = [{
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_x766l"]
size = Vector2(57, 62)
size = Vector2(57, 114)
[sub_resource type="CircleShape2D" id="CircleShape2D_w0sit"]
radius = 37.054016
radius = 61.03278
[node name="Chick" instance=ExtResource("1_goqmy")]
script = ExtResource("2_r6bub")
isBoss = true
displayName = "小鸡"
displayName = "狐狸"
drops = Array[int]([0, 1])
dropCounts = Array[Vector2]([Vector2(10, 30), Vector2(15, 50)])
appleCount = Vector2i(2, 4)
@@ -78,28 +78,31 @@ sprite_frames = SubResource("SpriteFrames_xji3d")
animation = &"walk"
[node name="staticAnimation" parent="texture" index="1"]
position = Vector2(0, -39)
scale = Vector2(0.42847547, 0.42847547)
position = Vector2(0, -94)
scale = Vector2(0.72807497, 0.72807497)
sprite_frames = SubResource("SpriteFrames_x766l")
animation = &"idle"
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(-0.5, -51)
position = Vector2(-0.5, -113)
shape = SubResource("RectangleShape2D_x766l")
[node name="hitbox2" type="CollisionShape2D" parent="texture/hurtbox" index="1"]
position = Vector2(73, -76)
position = Vector2(117, -149)
shape = SubResource("CircleShape2D_w0sit")
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
position = Vector2(79, -63)
position = Vector2(134, -130)
[node name="firepot" parent="texture/weapons/normal" index="0" instance=ExtResource("6_kvx3n")]
unique_name_in_owner = true
[node name="foot" type="Node2D" parent="texture/weapons" index="1"]
position = Vector2(56, 28)
[node name="trailParticle" parent="texture" index="7"]
position = Vector2(1, -50)
[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
position = Vector2(0, -167)
position = Vector2(0, -294)
entity = NodePath("..")
+16 -20
View File
@@ -1,30 +1,23 @@
[gd_scene load_steps=13 format=3 uid="uid://dny25qkcvtaa2"]
[gd_scene load_steps=11 format=3 uid="uid://dny25qkcvtaa2"]
[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_k7ukc"]
[sub_resource type="Curve" id="Curve_ohc88"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_6awim"]
curve = SubResource("Curve_ohc88")
[sub_resource type="Gradient" id="Gradient_14cxb"]
colors = PackedColorArray(0.780392, 0.498039, 0, 1, 1, 0, 0, 1)
offsets = PackedFloat32Array(0.5, 1)
colors = PackedColorArray(1, 1, 1, 1, 0, 0.6366434, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_2p6rn"]
gradient = SubResource("Gradient_14cxb")
[sub_resource type="Gradient" id="Gradient_g8be5"]
offsets = PackedFloat32Array(0, 0.5, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_miml8"]
gradient = SubResource("Gradient_g8be5")
[sub_resource type="Curve" id="Curve_iaern"]
min_value = -200.0
max_value = 200.0
_limits = [-200.0, 200.0, 0.0, 1.0]
_data = [Vector2(0, -200), 0.0, 0.0, 0, 0, Vector2(1, 200), 0.0, 0.0, 0, 0]
point_count = 2
@@ -40,24 +33,27 @@ curve = SubResource("Curve_qy5ym")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pah3d"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 50.0
angle_min = 1.07288e-05
angle_max = 360.0
spread = 15.0
spread = 5.0
initial_velocity_min = 10.0
initial_velocity_max = 500.0
gravity = Vector3(0, 0, 0)
gravity = Vector3(980, 0, 0)
linear_accel_min = -2.23517e-06
linear_accel_max = -2.23517e-06
linear_accel_curve = SubResource("CurveTexture_1flsn")
scale_min = 2.0
scale_max = 12.0
scale_min = 4.0
scale_max = 16.0
scale_over_velocity_curve = SubResource("CurveTexture_wcx7i")
color_ramp = SubResource("GradientTexture1D_miml8")
color_initial_ramp = SubResource("GradientTexture1D_2p6rn")
alpha_curve = SubResource("CurveTexture_6awim")
[node name="FirePot" instance=ExtResource("1_k7ukc")]
metadata/_edit_vertical_guides_ = [808.0]
[node name="particles" parent="." index="0"]
amount = 50
[node name="particles" parent="." index="1"]
amount = 100
local_coords = true
process_material = SubResource("ParticleProcessMaterial_pah3d")
Binary file not shown.

After

Width:  |  Height:  |  Size: 246 B

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ddvmfyk2g4r1m"
path="res://.godot/imported/zhua.webp-2136658e701e8dcc0efd32c81ae003b3.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://resources/bullets/fox-zhua/zhua.webp"
dest_files=["res://.godot/imported/zhua.webp-2136658e701e8dcc0efd32c81ae003b3.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+2
View File
@@ -17,3 +17,5 @@ static func faceToMouse(bullet: BulletBase):
bullet.rotation = bullet.position.angle_to_point(bullet.get_global_mouse_position())
static func selfRotate(bullet: BulletBase, speed: float):
bullet.rotation += deg_to_rad(speed)
static func lerpPosition(bullet: BulletBase, target: Vector2, speed: float):
bullet.position = bullet.position.lerp(target, speed)
+1 -4
View File
@@ -1,9 +1,6 @@
extends BulletBase
class_name FireScan
func register():
speed = 10
damage = 20
func ai():
PresetBulletAI.forward(self, rotation)
damage = (1 - lifeDistancePercent()) * originalDamage
+7
View File
@@ -0,0 +1,7 @@
extends BulletBase
@export var canTrace: bool = true
func ai():
if canTrace:
PresetBulletAI.lerpPosition(self, launcher.currentFocusedBoss.getTrackingAnchor() - Vector2(0, 200), 0.1)
+1
View File
@@ -0,0 +1 @@
uid://e2doeocb745a
+8 -4
View File
@@ -10,15 +10,17 @@ func register():
attackCooldownMap[1] = 12000
attackCooldownMap[2] = 2000
attackCooldownMap[3] = 3000
attackCooldownMap[4] = 4000
sprintMultiplier = 50
func spawn():
texture.play("walk")
func ai():
tryAttack(4)
PresetEntityAI.follow(self, currentFocusedBoss, 0)
PresetEntityAI.distanceAttack(self, currentFocusedBoss, 0, 200, 2)
PresetEntityAI.distanceAttack(self, currentFocusedBoss, 200, 700, 1)
PresetEntityAI.distanceAction(self, currentFocusedBoss, 700, INF,
PresetEntityAI.distanceAttack(self, currentFocusedBoss, 0, 500, 2)
PresetEntityAI.distanceAttack(self, currentFocusedBoss, 500, 1000, 1)
PresetEntityAI.distanceAction(self, currentFocusedBoss, 1000, INF,
func():
PresetEntityAI.weightAttack(self, [0, 3], [5, 1], func(index): return index == 3)
)
@@ -33,13 +35,15 @@ func attack(type):
BulletBase.generate(ComponentManager.getBullet("ChickLaser"), self, texture.global_position, deg_to_rad(360.0 / laserCount * i))
elif type == 2:
var weaponPos = findWeaponAnchor("normal")
var target = weaponPos.angle_to_point(currentFocusedBoss.position)
var target = weaponPos.angle_to_point(currentFocusedBoss.getTrackingAnchor())
firepot.global_rotation = target
firepot.shot()
BulletBase.generate(ComponentManager.getBullet("FireScan"), self, weaponPos, target)
elif type == 3:
BulletBase.generate(ComponentManager.getBullet("ChickSprint"), self, position, 0)
trySprint()
elif type == 4:
BulletBase.generate(ComponentManager.getBullet("FoxZhua"), self, findWeaponAnchor("foot"), deg_to_rad(90))
return true
func sprint():
move((currentFocusedBoss.position - position).normalized() * sprintMultiplier, true)
+10 -2
View File
@@ -66,11 +66,19 @@ static func create(
wave.to = to_
wave.per = per_
return wave
static func hasBoss() -> bool:
for wave in data:
if canSpawn(wave):
if wave.isBoss:
return true
return false
static func canSpawn(wave: Wave) -> bool:
return wave.from <= current and wave.to >= current and int(current - wave.from) % wave.per == 0
static func entityCountOf(wave: Wave) -> int:
if wave.from <= current and wave.to >= current and int(current - wave.from) % wave.per == 0:
if canSpawn(wave):
if wave.isBoss:
return 1
else:
elif !hasBoss():
return randi_range(ceil(wave.minCount), floor(wave.maxCount * (1 + GameRule.entityCountBoostPerWave * current)))
return 0
static func spawn() -> Array:
+6
View File
@@ -30,9 +30,11 @@ var destroying: bool = false
var isChildSplit: bool = false
var isChildRefract: bool = false
var initialSpeed: float = 0
var originalDamage: float = 0
func _ready():
initialSpeed = speed
originalDamage = damage
if launcher.isSummon():
launcherSummoned = launcher
launcher = launcher.myMaster
@@ -99,6 +101,10 @@ func fullPenerate():
return penerate + launcher.fields.get(FieldStore.Entity.PENERATE) + GameRule.penerateRateInfluenceByLuckValue * launcher.fields[FieldStore.Entity.LUCK_VALUE]
func timeLived():
return WorldManager.getTime() - spawnInWhen
func distanceLived():
return position.distance_to(spawnInWhere)
func lifeDistancePercent():
return distanceLived() / lifeDistance
func dotLoop():
if await applyDot():
await TickTool.until(func(): return !UIState.currentPanel)