1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-25 21:12:29 +08:00

feat(子弹): 新增狐狸爪子弹及其相关功能

添加FoxZhua子弹类型,包含追踪功能
修改FireScan子弹伤害计算方式为基于距离百分比
扩展BulletBase添加原始伤害和距离计算功能
更新Chick角色使用新子弹和调整攻击逻辑
调整Wave生成逻辑添加Boss检测功能
优化FirePot粒子效果和参数
This commit is contained in:
2025-11-16 16:01:03 +08:00
parent 63a0d1bf4a
commit e47390333f
13 changed files with 331 additions and 42 deletions
+5 -3
View File
@@ -1,15 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://db2cbgyyjpydp"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_cqre5"]
[ext_resource type="Script" path="res://scripts/Contents/Bullets/FireScan.gd" id="2_qprdp"]
[ext_resource type="Script" uid="uid://dlg4g03ppdd2x" path="res://scripts/Contents/Bullets/FireScan.gd" id="2_qprdp"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4qcsn"]
size = Vector2(50, 50)
size = Vector2(10, 200)
[node name="FireScan" instance=ExtResource("1_cqre5")]
script = ExtResource("2_qprdp")
displayName = "狱炎"
lifeDistance = 200.0
speed = 15.0
damage = 15.0
lifeDistance = 500.0
[node name="hitbox" parent="." index="1"]
shape = SubResource("RectangleShape2D_4qcsn")
+223
View File
@@ -0,0 +1,223 @@
[gd_scene load_steps=11 format=3 uid="uid://btqtch0v58e7h"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_461id"]
[ext_resource type="Texture2D" uid="uid://ddvmfyk2g4r1m" path="res://resources/bullets/fox-zhua/zhua.webp" id="2_45k2a"]
[ext_resource type="Script" uid="uid://e2doeocb745a" path="res://scripts/Contents/Bullets/FoxZhua.gd" id="2_rl21b"]
[sub_resource type="SpriteFrames" id="SpriteFrames_rl21b"]
[sub_resource type="Animation" id="Animation_45k2a"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.5, 0.5)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [-0.7853982]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("%hitbox:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("hand:position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(50, 0)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("%texture/..:canTrace")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="Animation" id="Animation_oinqg"]
resource_name = "destroy"
length = 0.5
step = 0.1
[sub_resource type="Animation" id="Animation_ynxlt"]
resource_name = "loop"
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 6.28319]
}
[sub_resource type="Animation" id="Animation_kmogx"]
resource_name = "spawn"
length = 2.0
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3, 1.2, 1.4, 1.6, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 0,
"values": [Vector2(0.5, 0.5), Vector2(1, 1), Vector2(1, 1), Vector2(3.5, 3.5), Vector2(3.5, 3.5), Vector2(0.5, 0.5)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2, 1.6, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 1.4, 1.6),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [-0.7853982, -0.7853982, 0.7853981633974483]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("%hitbox:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 1.4, 1.6, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [true, false, false, true]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("hand:position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(50, 0), Vector2(100, 50)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("%texture/..:canTrace")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_45k2a"]
_data = {
&"RESET": SubResource("Animation_45k2a"),
&"destroy": SubResource("Animation_oinqg"),
&"loop": SubResource("Animation_ynxlt"),
&"spawn": SubResource("Animation_kmogx")
}
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_45k2a"]
radius = 174.0
height = 524.0
[node name="FoxZhua" instance=ExtResource("1_461id")]
script = ExtResource("2_rl21b")
canTrace = true
displayName = "爪"
damage = 15.0
penerate = 1.0
autoSpawnAnimation = true
freeAfterSpawn = true
[node name="texture" parent="." index="0"]
modulate = Color(1, 1, 1, 0)
rotation = -0.7853982
scale = Vector2(0.5, 0.5)
sprite_frames = SubResource("SpriteFrames_rl21b")
[node name="animator" parent="texture" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_45k2a")
}
[node name="hand" type="Sprite2D" parent="texture" index="1"]
position = Vector2(50, 0)
texture = ExtResource("2_45k2a")
[node name="hitbox" parent="." index="1"]
position = Vector2(267, -1)
rotation = 1.5707964
shape = SubResource("CapsuleShape2D_45k2a")
disabled = true
+12 -9
View File
@@ -43,15 +43,15 @@ animations = [{
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_x766l"]
size = Vector2(57, 62)
size = Vector2(57, 114)
[sub_resource type="CircleShape2D" id="CircleShape2D_w0sit"]
radius = 37.054016
radius = 61.03278
[node name="Chick" instance=ExtResource("1_goqmy")]
script = ExtResource("2_r6bub")
isBoss = true
displayName = "小鸡"
displayName = "狐狸"
drops = Array[int]([0, 1])
dropCounts = Array[Vector2]([Vector2(10, 30), Vector2(15, 50)])
appleCount = Vector2i(2, 4)
@@ -78,28 +78,31 @@ sprite_frames = SubResource("SpriteFrames_xji3d")
animation = &"walk"
[node name="staticAnimation" parent="texture" index="1"]
position = Vector2(0, -39)
scale = Vector2(0.42847547, 0.42847547)
position = Vector2(0, -94)
scale = Vector2(0.72807497, 0.72807497)
sprite_frames = SubResource("SpriteFrames_x766l")
animation = &"idle"
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(-0.5, -51)
position = Vector2(-0.5, -113)
shape = SubResource("RectangleShape2D_x766l")
[node name="hitbox2" type="CollisionShape2D" parent="texture/hurtbox" index="1"]
position = Vector2(73, -76)
position = Vector2(117, -149)
shape = SubResource("CircleShape2D_w0sit")
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
position = Vector2(79, -63)
position = Vector2(134, -130)
[node name="firepot" parent="texture/weapons/normal" index="0" instance=ExtResource("6_kvx3n")]
unique_name_in_owner = true
[node name="foot" type="Node2D" parent="texture/weapons" index="1"]
position = Vector2(56, 28)
[node name="trailParticle" parent="texture" index="7"]
position = Vector2(1, -50)
[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
position = Vector2(0, -167)
position = Vector2(0, -294)
entity = NodePath("..")
+16 -20
View File
@@ -1,30 +1,23 @@
[gd_scene load_steps=13 format=3 uid="uid://dny25qkcvtaa2"]
[gd_scene load_steps=11 format=3 uid="uid://dny25qkcvtaa2"]
[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_k7ukc"]
[sub_resource type="Curve" id="Curve_ohc88"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_6awim"]
curve = SubResource("Curve_ohc88")
[sub_resource type="Gradient" id="Gradient_14cxb"]
colors = PackedColorArray(0.780392, 0.498039, 0, 1, 1, 0, 0, 1)
offsets = PackedFloat32Array(0.5, 1)
colors = PackedColorArray(1, 1, 1, 1, 0, 0.6366434, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_2p6rn"]
gradient = SubResource("Gradient_14cxb")
[sub_resource type="Gradient" id="Gradient_g8be5"]
offsets = PackedFloat32Array(0, 0.5, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_miml8"]
gradient = SubResource("Gradient_g8be5")
[sub_resource type="Curve" id="Curve_iaern"]
min_value = -200.0
max_value = 200.0
_limits = [-200.0, 200.0, 0.0, 1.0]
_data = [Vector2(0, -200), 0.0, 0.0, 0, 0, Vector2(1, 200), 0.0, 0.0, 0, 0]
point_count = 2
@@ -40,24 +33,27 @@ curve = SubResource("Curve_qy5ym")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pah3d"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 50.0
angle_min = 1.07288e-05
angle_max = 360.0
spread = 15.0
spread = 5.0
initial_velocity_min = 10.0
initial_velocity_max = 500.0
gravity = Vector3(0, 0, 0)
gravity = Vector3(980, 0, 0)
linear_accel_min = -2.23517e-06
linear_accel_max = -2.23517e-06
linear_accel_curve = SubResource("CurveTexture_1flsn")
scale_min = 2.0
scale_max = 12.0
scale_min = 4.0
scale_max = 16.0
scale_over_velocity_curve = SubResource("CurveTexture_wcx7i")
color_ramp = SubResource("GradientTexture1D_miml8")
color_initial_ramp = SubResource("GradientTexture1D_2p6rn")
alpha_curve = SubResource("CurveTexture_6awim")
[node name="FirePot" instance=ExtResource("1_k7ukc")]
metadata/_edit_vertical_guides_ = [808.0]
[node name="particles" parent="." index="0"]
amount = 50
[node name="particles" parent="." index="1"]
amount = 100
local_coords = true
process_material = SubResource("ParticleProcessMaterial_pah3d")