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feat(子弹): 新增狐狸爪子弹及其相关功能
添加FoxZhua子弹类型,包含追踪功能 修改FireScan子弹伤害计算方式为基于距离百分比 扩展BulletBase添加原始伤害和距离计算功能 更新Chick角色使用新子弹和调整攻击逻辑 调整Wave生成逻辑添加Boss检测功能 优化FirePot粒子效果和参数
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@@ -1,15 +1,17 @@
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[gd_scene load_steps=4 format=3 uid="uid://db2cbgyyjpydp"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_cqre5"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/FireScan.gd" id="2_qprdp"]
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[ext_resource type="Script" uid="uid://dlg4g03ppdd2x" path="res://scripts/Contents/Bullets/FireScan.gd" id="2_qprdp"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4qcsn"]
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size = Vector2(50, 50)
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size = Vector2(10, 200)
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[node name="FireScan" instance=ExtResource("1_cqre5")]
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script = ExtResource("2_qprdp")
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displayName = "狱炎"
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lifeDistance = 200.0
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speed = 15.0
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damage = 15.0
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lifeDistance = 500.0
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[node name="hitbox" parent="." index="1"]
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shape = SubResource("RectangleShape2D_4qcsn")
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