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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹): 新增狐狸爪子弹及其相关功能
添加FoxZhua子弹类型,包含追踪功能 修改FireScan子弹伤害计算方式为基于距离百分比 扩展BulletBase添加原始伤害和距离计算功能 更新Chick角色使用新子弹和调整攻击逻辑 调整Wave生成逻辑添加Boss检测功能 优化FirePot粒子效果和参数
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@@ -66,11 +66,19 @@ static func create(
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wave.to = to_
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wave.per = per_
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return wave
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static func hasBoss() -> bool:
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for wave in data:
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if canSpawn(wave):
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if wave.isBoss:
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return true
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return false
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static func canSpawn(wave: Wave) -> bool:
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return wave.from <= current and wave.to >= current and int(current - wave.from) % wave.per == 0
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static func entityCountOf(wave: Wave) -> int:
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if wave.from <= current and wave.to >= current and int(current - wave.from) % wave.per == 0:
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if canSpawn(wave):
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if wave.isBoss:
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return 1
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else:
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elif !hasBoss():
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return randi_range(ceil(wave.minCount), floor(wave.maxCount * (1 + GameRule.entityCountBoostPerWave * current)))
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return 0
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static func spawn() -> Array:
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