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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹): 新增狐狸爪子弹及其相关功能
添加FoxZhua子弹类型,包含追踪功能 修改FireScan子弹伤害计算方式为基于距离百分比 扩展BulletBase添加原始伤害和距离计算功能 更新Chick角色使用新子弹和调整攻击逻辑 调整Wave生成逻辑添加Boss检测功能 优化FirePot粒子效果和参数
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@@ -30,9 +30,11 @@ var destroying: bool = false
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var isChildSplit: bool = false
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var isChildRefract: bool = false
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var initialSpeed: float = 0
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var originalDamage: float = 0
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func _ready():
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initialSpeed = speed
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originalDamage = damage
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if launcher.isSummon():
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launcherSummoned = launcher
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launcher = launcher.myMaster
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@@ -99,6 +101,10 @@ func fullPenerate():
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return penerate + launcher.fields.get(FieldStore.Entity.PENERATE) + GameRule.penerateRateInfluenceByLuckValue * launcher.fields[FieldStore.Entity.LUCK_VALUE]
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func timeLived():
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return WorldManager.getTime() - spawnInWhen
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func distanceLived():
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return position.distance_to(spawnInWhere)
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func lifeDistancePercent():
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return distanceLived() / lifeDistance
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func dotLoop():
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if await applyDot():
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await TickTool.until(func(): return !UIState.currentPanel)
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