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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(子弹): 新增狐狸爪子弹及其相关功能

添加FoxZhua子弹类型,包含追踪功能
修改FireScan子弹伤害计算方式为基于距离百分比
扩展BulletBase添加原始伤害和距离计算功能
更新Chick角色使用新子弹和调整攻击逻辑
调整Wave生成逻辑添加Boss检测功能
优化FirePot粒子效果和参数
This commit is contained in:
2025-11-16 16:01:03 +08:00
parent 63a0d1bf4a
commit e47390333f
13 changed files with 331 additions and 42 deletions
+6
View File
@@ -30,9 +30,11 @@ var destroying: bool = false
var isChildSplit: bool = false
var isChildRefract: bool = false
var initialSpeed: float = 0
var originalDamage: float = 0
func _ready():
initialSpeed = speed
originalDamage = damage
if launcher.isSummon():
launcherSummoned = launcher
launcher = launcher.myMaster
@@ -99,6 +101,10 @@ func fullPenerate():
return penerate + launcher.fields.get(FieldStore.Entity.PENERATE) + GameRule.penerateRateInfluenceByLuckValue * launcher.fields[FieldStore.Entity.LUCK_VALUE]
func timeLived():
return WorldManager.getTime() - spawnInWhen
func distanceLived():
return position.distance_to(spawnInWhere)
func lifeDistancePercent():
return distanceLived() / lifeDistance
func dotLoop():
if await applyDot():
await TickTool.until(func(): return !UIState.currentPanel)