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feat(游戏内容): 添加猫角色及相关资源
添加新的猫角色,包括角色脚本、音效、贴图和场景配置 修改Wave.gd以包含猫角色生成 调整EntityBase.gd的武器图标重建逻辑 更新部分粒子效果和音效资源
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@@ -0,0 +1,63 @@
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[gd_scene load_steps=10 format=3 uid="uid://bfkg40awgniv"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_hw4g4"]
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[ext_resource type="Texture2D" uid="uid://cs6se8dighfgj" path="res://resources/characters/cat/cat.png" id="2_q30ge"]
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[ext_resource type="Script" uid="uid://chmxghslo4kc4" path="res://scripts/Contents/Characters/Cat.gd" id="2_uo67a"]
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[ext_resource type="AudioStream" uid="uid://d2ooclkk70rm0" path="res://resources/sounds/effect/Meow.wav" id="3_bglcc"]
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[ext_resource type="AudioStream" uid="uid://chxpw0sprn4kj" path="res://resources/sounds/effect/Police Siren.wav" id="4_2o6vq"]
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[ext_resource type="AudioStream" uid="uid://b7pxuov1id0ho" path="res://resources/sounds/effect/Pew.mp3" id="4_rh5rn"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_uo67a"]
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animations = [{
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"frames": [],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [],
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"loop": true,
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"name": &"walk",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_uo67a"]
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size = Vector2(81, 62)
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[sub_resource type="CircleShape2D" id="CircleShape2D_uo67a"]
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radius = 19.026299
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[node name="Cat" instance=ExtResource("1_hw4g4")]
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script = ExtResource("2_uo67a")
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[node name="hurt" parent="sounds" index="3"]
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stream = ExtResource("3_bglcc")
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volume_db = -5.0
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[node name="die" parent="sounds" index="5"]
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stream = ExtResource("4_2o6vq")
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[node name="attack0" parent="sounds" index="6"]
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stream = ExtResource("4_rh5rn")
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[node name="texture" parent="." index="3"]
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sprite_frames = SubResource("SpriteFrames_uo67a")
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animation = &"walk"
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[node name="staticBackground" parent="texture" index="0"]
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position = Vector2(0, -2)
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scale = Vector2(0.2, 0.2)
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texture = ExtResource("2_q30ge")
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[node name="staticAnimation" parent="texture" index="1"]
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scale = Vector2(1, 1.289)
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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position = Vector2(-9.5, 5)
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shape = SubResource("RectangleShape2D_uo67a")
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[node name="hitbox2" type="CollisionShape2D" parent="texture/hurtbox" index="1"]
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position = Vector2(43, -2)
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shape = SubResource("CircleShape2D_uo67a")
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[node name="statebar" parent="." index="4"]
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position = Vector2(0, -115)
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