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feat(武器系统): 完善武器获取和提炼逻辑
- 在WeaponShow.gd中修改操作标签文本为"获得武器"和"提炼灵魂" - 在Feed.gd中添加武器获取逻辑,区分已有武器和新增武器情况 - 在EntityBase.gd中重构武器图标更新逻辑,提取为rebuildWeaponIcons方法
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@@ -21,12 +21,12 @@ func _ready():
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nameLabel.text = weaponInstance.displayName
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soulShow.count = weaponInstance.soulLevel
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if operation == Operation.GET:
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operationLabel.text = "获得"
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operationLabel.text = "获得武器"
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avatarRect.visible = true
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nameLabel.visible = true
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soulShow.visible = false
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else:
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operationLabel.text = "提炼"
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operationLabel.text = "提炼灵魂"
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avatarRect.visible = false
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nameLabel.visible = false
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soulShow.visible = true
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