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refactor: 使用ComponentManager统一管理资源加载
将所有直接使用`load("res://components/...")`加载资源的代码替换为通过`ComponentManager`统一管理的方式,提高代码的可维护性和资源管理的统一性
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@@ -3,12 +3,12 @@ extends BulletBase
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func ai():
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PresetBulletAI.forward(self, rotation)
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func destroy(_beacuseMap: bool):
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var eff = EffectController.create(load("res://components/Effects/PurpleCrystalExplosion.tscn"), global_position)
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var eff = EffectController.create(ComponentManager.getEffect("PurpleCrystalExplosion"), global_position)
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eff.rotation = rotation
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eff.shot()
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func split(index, total, _last):
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BulletBase.generate(
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load("res://components/Bullets/PurpleCrystal.tscn"),
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ComponentManager.getBullet("PurpleCrystal"),
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launcher,
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position,
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rotation + deg_to_rad(360 / total * index),
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@@ -17,7 +17,7 @@ func split(index, total, _last):
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)
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func refract(entity, _index, _total, _last):
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BulletBase.generate(
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load("res://components/Bullets/PurpleCrystal.tscn"),
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ComponentManager.getBullet("PurpleCrystal"),
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launcher,
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position,
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position.angle_to_point(entity.position) if is_instance_valid(entity) else randf_range(0, deg_to_rad(360)),
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