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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-09 05:07:12 +08:00

refactor: 使用ComponentManager统一管理资源加载

将所有直接使用`load("res://components/...")`加载资源的代码替换为通过`ComponentManager`统一管理的方式,提高代码的可维护性和资源管理的统一性
This commit is contained in:
2025-09-21 13:11:31 +08:00
parent e688f7f0c1
commit e551a6db61
17 changed files with 44 additions and 44 deletions
+2 -2
View File
@@ -16,9 +16,9 @@ func ai():
tryKill()
func attack(type):
if type == 0:
BulletBase.generate(load("res://components/Bullets/PurpleCrystalSmall.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(5, 25))
elif type == 1:
BulletBase.generate(load("res://components/Bullets/BossAttack/KukeMC/HeavyCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
BulletBase.generate(ComponentManager.getBullet("HeavyCrystal"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
func kill():
masterMine.tryHeal(100)