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refactor: 使用ComponentManager统一管理资源加载
将所有直接使用`load("res://components/...")`加载资源的代码替换为通过`ComponentManager`统一管理的方式,提高代码的可维护性和资源管理的统一性
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@@ -7,6 +7,6 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for bullet in BulletBase.generate(load("res://components/Bullets/PurpleCrystal.tscn"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
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for bullet in BulletBase.generate(ComponentManager.getBullet("PurpleCrystal"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
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bullet.damage = readStore("atk")
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return true
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