1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor: 使用ComponentManager统一管理资源加载

将所有直接使用`load("res://components/...")`加载资源的代码替换为通过`ComponentManager`统一管理的方式,提高代码的可维护性和资源管理的统一性
This commit is contained in:
2025-09-21 13:11:31 +08:00
parent e688f7f0c1
commit e551a6db61
17 changed files with 44 additions and 44 deletions
+2 -2
View File
@@ -266,7 +266,7 @@ func tryAttack(type: int, needChargeUp: bool = false):
if state:
if needChargeUp:
charginup = true
await EffectController.create(load("res://components/Effects/AttackStar.tscn"), damageAnchor.global_position).shot()
await EffectController.create(ComponentManager.getEffect("AttackStar"), damageAnchor.global_position).shot()
charginup = false
if isPlayer():
if await weapon.tryAttack(self):
@@ -317,7 +317,7 @@ func tryDie(by: BulletBase = null):
if isPlayer():
if UIState.player == self:
UIState.setPanel("GameOver", [displayName, by.launcher.displayName, by.displayName])
EffectController.create(load("res://components/Effects/DeadBlood.tscn"), texture.global_position).shot()
EffectController.create(ComponentManager.getEffect("DeadBlood"), texture.global_position).shot()
await die()
died.emit()
queue_free()