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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor: 使用ComponentManager统一管理资源加载
将所有直接使用`load("res://components/...")`加载资源的代码替换为通过`ComponentManager`统一管理的方式,提高代码的可维护性和资源管理的统一性
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@@ -266,7 +266,7 @@ func tryAttack(type: int, needChargeUp: bool = false):
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if state:
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if needChargeUp:
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charginup = true
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await EffectController.create(load("res://components/Effects/AttackStar.tscn"), damageAnchor.global_position).shot()
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await EffectController.create(ComponentManager.getEffect("AttackStar"), damageAnchor.global_position).shot()
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charginup = false
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if isPlayer():
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if await weapon.tryAttack(self):
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@@ -317,7 +317,7 @@ func tryDie(by: BulletBase = null):
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if isPlayer():
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if UIState.player == self:
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UIState.setPanel("GameOver", [displayName, by.launcher.displayName, by.displayName])
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EffectController.create(load("res://components/Effects/DeadBlood.tscn"), texture.global_position).shot()
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EffectController.create(ComponentManager.getEffect("DeadBlood"), texture.global_position).shot()
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await die()
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died.emit()
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queue_free()
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