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feat(武器系统): 添加武器背包功能及武器展示组件
实现武器背包功能,用于存储已获得的武器名称。新增WeaponShow组件,根据操作类型显示不同的武器信息。修改Feed.gd以支持武器展示逻辑,包括获取和提炼两种操作状态。
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@@ -98,6 +98,7 @@ var lastDirection: int = 1
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var currentFocusedBoss: EntityBase = null
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var charginup: bool = false
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var weapons: Array[Weapon] = []
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var weaponBag: Array[String] = []
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var canRunAi: bool = true
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var currentStage: int = 0
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var spawnTime: float = 0
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@@ -115,6 +116,7 @@ func _ready():
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for i in weaponStore.get_children():
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i.hide()
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weapons.append(i)
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weaponBag.append(i.displayName)
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statebar.levelLabels.hide()
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UIState.player = self
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energyChanged.connect(
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@@ -0,0 +1,32 @@
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@tool
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extends HBoxContainer
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class_name WeaponShow
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enum Operation {
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GET,
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EXTRACT,
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}
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@export var weapon: PackedScene = null
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@export var operation: Operation = Operation.GET
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@onready var operationLabel: Label = $"%operation"
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@onready var avatarRect: TextureRect = $"%avatar"
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@onready var nameLabel: Label = $"%name"
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@onready var soulShow: ItemShow = $"%soul"
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func _ready():
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var weaponInstance = weapon.instantiate() as Weapon
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avatarRect.texture = weaponInstance.avatarTexture
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nameLabel.text = weaponInstance.displayName
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soulShow.count = weaponInstance.soulLevel
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if operation == Operation.GET:
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operationLabel.text = "获得"
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avatarRect.visible = true
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nameLabel.visible = true
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soulShow.visible = false
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else:
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operationLabel.text = "提炼"
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avatarRect.visible = false
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nameLabel.visible = false
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soulShow.visible = true
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