mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-09 21:27:13 +08:00
feat(武器系统): 添加武器背包功能及武器展示组件
实现武器背包功能,用于存储已获得的武器名称。新增WeaponShow组件,根据操作类型显示不同的武器信息。修改Feed.gd以支持武器展示逻辑,包括获取和提炼两种操作状态。
This commit is contained in:
@@ -0,0 +1,32 @@
|
||||
@tool
|
||||
extends HBoxContainer
|
||||
class_name WeaponShow
|
||||
|
||||
enum Operation {
|
||||
GET,
|
||||
EXTRACT,
|
||||
}
|
||||
|
||||
@export var weapon: PackedScene = null
|
||||
@export var operation: Operation = Operation.GET
|
||||
|
||||
@onready var operationLabel: Label = $"%operation"
|
||||
@onready var avatarRect: TextureRect = $"%avatar"
|
||||
@onready var nameLabel: Label = $"%name"
|
||||
@onready var soulShow: ItemShow = $"%soul"
|
||||
|
||||
func _ready():
|
||||
var weaponInstance = weapon.instantiate() as Weapon
|
||||
avatarRect.texture = weaponInstance.avatarTexture
|
||||
nameLabel.text = weaponInstance.displayName
|
||||
soulShow.count = weaponInstance.soulLevel
|
||||
if operation == Operation.GET:
|
||||
operationLabel.text = "获得"
|
||||
avatarRect.visible = true
|
||||
nameLabel.visible = true
|
||||
soulShow.visible = false
|
||||
else:
|
||||
operationLabel.text = "提炼"
|
||||
avatarRect.visible = false
|
||||
nameLabel.visible = false
|
||||
soulShow.visible = true
|
||||
Reference in New Issue
Block a user