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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(保存系统): 改进保存数据的序列化和反序列化处理
重构保存系统以使用新的嵌套字典工具方法 修改Starter场景中的按钮文本并隐藏多人游戏选项 添加JsonTool和ArrayTool的嵌套数据操作方法
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@@ -53,3 +53,34 @@ static func mergeDictionary(a: Dictionary, b: Dictionary) -> Dictionary:
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for key in b:
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result[key] = result.get(key, 0.0) + b[key]
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return result
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static func getNested(data: Variant, path: String) -> Variant:
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var keys = path.split(".")
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var result = data
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for key in keys:
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if result is Dictionary:
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result = result[key]
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elif result is Array:
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result = result[key.to_int()]
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else:
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return null
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return result
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static func setNested(data: Variant, path: String, value: Variant):
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var keys = path.split(".")
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for i in range(keys.size() - 1):
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var key = keys[i]
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if data is Dictionary:
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data = data[key]
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elif data is Array:
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data = data[key.to_int()]
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else:
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return
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var lastKey = keys[-1]
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if data is Dictionary:
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data[lastKey] = value
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elif data is Array:
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var index = lastKey.to_int()
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if index == data.size():
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data.append(value)
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else:
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data[index] = value
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return data
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@@ -3,7 +3,7 @@ class_name SaveEngine
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const SAVE_FILE = "user://save.json"
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static func serialize():
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return {
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return JsonTool.stringify({
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"out-game": {
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"value": OutGameStorage.upgradableFieldsValue,
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"level": OutGameStorage.upgradableFieldsLevel,
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@@ -13,7 +13,7 @@ static func serialize():
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"tutorial-watched": StarterPanel.tutorialWatched,
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"selected-character": StarterPanel.selectedCharacter
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}
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}
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})
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static func apply(saveData: Dictionary):
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OutGameStorage.upgradableFieldsValue = saveData["out-game"]["value"]
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OutGameStorage.upgradableFieldsLevel = saveData["out-game"]["level"]
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@@ -23,12 +23,12 @@ static func apply(saveData: Dictionary):
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static func load():
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var origin = JsonTool.parseFromFile(SAVE_FILE)
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if origin is Dictionary:
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origin["out-game"]["value"] = ArrayTool.mapEntries(origin["out-game"]["value"], func(key, value): return [int(key), value])
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origin["out-game"]["level"] = ArrayTool.mapEntries(origin["out-game"]["level"], func(key, value): return [int(key), value])
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origin["out-game"]["inventory"] = ArrayTool.mapEntries(origin["out-game"]["inventory"], func(key, value): return [int(key), value])
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JsonTool.restoreEnumKey(origin, "out-game.value")
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JsonTool.restoreEnumKey(origin, "out-game.level")
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JsonTool.restoreEnumKey(origin, "out-game.inventory")
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return origin
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static func save():
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var file = FileAccess.open(SAVE_FILE, FileAccess.ModeFlags.WRITE)
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if file is FileAccess:
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file.store_string(JsonTool.stringify(serialize()))
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file.store_string(serialize())
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file.close()
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@@ -12,3 +12,5 @@ static func parseFromText(text: String):
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return jsonObj.data
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static func stringify(data: Variant):
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return JSON.stringify(data, " ")
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static func restoreEnumKey(origin: Dictionary, classpath: String):
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ArrayTool.setNested(origin, classpath, ArrayTool.mapEntries(ArrayTool.getNested(origin, classpath), func(key, value): return [int(key), value]))
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