1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Files
Dog-Lynx-And-HCN/scripts/Tools/Engines/SaveEngine.gd
T
fallingshrimp ebe9faa46c feat(保存系统): 改进保存数据的序列化和反序列化处理
重构保存系统以使用新的嵌套字典工具方法
修改Starter场景中的按钮文本并隐藏多人游戏选项
添加JsonTool和ArrayTool的嵌套数据操作方法
2026-05-10 06:43:08 +08:00

35 lines
1.2 KiB
GDScript

class_name SaveEngine
const SAVE_FILE = "user://save.json"
static func serialize():
return JsonTool.stringify({
"out-game": {
"value": OutGameStorage.upgradableFieldsValue,
"level": OutGameStorage.upgradableFieldsLevel,
"inventory": OutGameStorage.inventory,
},
"ui-state": {
"tutorial-watched": StarterPanel.tutorialWatched,
"selected-character": StarterPanel.selectedCharacter
}
})
static func apply(saveData: Dictionary):
OutGameStorage.upgradableFieldsValue = saveData["out-game"]["value"]
OutGameStorage.upgradableFieldsLevel = saveData["out-game"]["level"]
OutGameStorage.inventory = saveData["out-game"]["inventory"]
StarterPanel.tutorialWatched = saveData["ui-state"]["tutorial-watched"]
StarterPanel.selectedCharacter = saveData["ui-state"]["selected-character"]
static func load():
var origin = JsonTool.parseFromFile(SAVE_FILE)
if origin is Dictionary:
JsonTool.restoreEnumKey(origin, "out-game.value")
JsonTool.restoreEnumKey(origin, "out-game.level")
JsonTool.restoreEnumKey(origin, "out-game.inventory")
return origin
static func save():
var file = FileAccess.open(SAVE_FILE, FileAccess.ModeFlags.WRITE)
if file is FileAccess:
file.store_string(serialize())
file.close()