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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(保存系统): 改进保存数据的序列化和反序列化处理
重构保存系统以使用新的嵌套字典工具方法 修改Starter场景中的按钮文本并隐藏多人游戏选项 添加JsonTool和ArrayTool的嵌套数据操作方法
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@@ -3,7 +3,7 @@ class_name SaveEngine
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const SAVE_FILE = "user://save.json"
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static func serialize():
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return {
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return JsonTool.stringify({
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"out-game": {
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"value": OutGameStorage.upgradableFieldsValue,
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"level": OutGameStorage.upgradableFieldsLevel,
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@@ -13,7 +13,7 @@ static func serialize():
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"tutorial-watched": StarterPanel.tutorialWatched,
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"selected-character": StarterPanel.selectedCharacter
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}
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}
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})
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static func apply(saveData: Dictionary):
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OutGameStorage.upgradableFieldsValue = saveData["out-game"]["value"]
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OutGameStorage.upgradableFieldsLevel = saveData["out-game"]["level"]
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@@ -23,12 +23,12 @@ static func apply(saveData: Dictionary):
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static func load():
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var origin = JsonTool.parseFromFile(SAVE_FILE)
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if origin is Dictionary:
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origin["out-game"]["value"] = ArrayTool.mapEntries(origin["out-game"]["value"], func(key, value): return [int(key), value])
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origin["out-game"]["level"] = ArrayTool.mapEntries(origin["out-game"]["level"], func(key, value): return [int(key), value])
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origin["out-game"]["inventory"] = ArrayTool.mapEntries(origin["out-game"]["inventory"], func(key, value): return [int(key), value])
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JsonTool.restoreEnumKey(origin, "out-game.value")
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JsonTool.restoreEnumKey(origin, "out-game.level")
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JsonTool.restoreEnumKey(origin, "out-game.inventory")
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return origin
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static func save():
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var file = FileAccess.open(SAVE_FILE, FileAccess.ModeFlags.WRITE)
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if file is FileAccess:
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file.store_string(JsonTool.stringify(serialize()))
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file.store_string(serialize())
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file.close()
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