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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 07:51:54 +08:00

feat(保存系统): 改进保存数据的序列化和反序列化处理

重构保存系统以使用新的嵌套字典工具方法
修改Starter场景中的按钮文本并隐藏多人游戏选项
添加JsonTool和ArrayTool的嵌套数据操作方法
This commit is contained in:
2026-05-10 06:43:08 +08:00
parent 1dc6df8dd7
commit ebe9faa46c
4 changed files with 41 additions and 8 deletions
+6 -6
View File
@@ -3,7 +3,7 @@ class_name SaveEngine
const SAVE_FILE = "user://save.json"
static func serialize():
return {
return JsonTool.stringify({
"out-game": {
"value": OutGameStorage.upgradableFieldsValue,
"level": OutGameStorage.upgradableFieldsLevel,
@@ -13,7 +13,7 @@ static func serialize():
"tutorial-watched": StarterPanel.tutorialWatched,
"selected-character": StarterPanel.selectedCharacter
}
}
})
static func apply(saveData: Dictionary):
OutGameStorage.upgradableFieldsValue = saveData["out-game"]["value"]
OutGameStorage.upgradableFieldsLevel = saveData["out-game"]["level"]
@@ -23,12 +23,12 @@ static func apply(saveData: Dictionary):
static func load():
var origin = JsonTool.parseFromFile(SAVE_FILE)
if origin is Dictionary:
origin["out-game"]["value"] = ArrayTool.mapEntries(origin["out-game"]["value"], func(key, value): return [int(key), value])
origin["out-game"]["level"] = ArrayTool.mapEntries(origin["out-game"]["level"], func(key, value): return [int(key), value])
origin["out-game"]["inventory"] = ArrayTool.mapEntries(origin["out-game"]["inventory"], func(key, value): return [int(key), value])
JsonTool.restoreEnumKey(origin, "out-game.value")
JsonTool.restoreEnumKey(origin, "out-game.level")
JsonTool.restoreEnumKey(origin, "out-game.inventory")
return origin
static func save():
var file = FileAccess.open(SAVE_FILE, FileAccess.ModeFlags.WRITE)
if file is FileAccess:
file.store_string(JsonTool.stringify(serialize()))
file.store_string(serialize())
file.close()