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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(角色): 调整角色属性和武器配置
- 提高Chick、KukeMC和Bear的最大生命值 - 将Rooster的武器从WhiteSoul更换为Volcano
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@@ -2,7 +2,7 @@
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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[ext_resource type="PackedScene" uid="uid://bt4b7ks26fcgi" path="res://components/Weapons/WhiteSoul.tscn" id="3_0omr3"]
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[ext_resource type="PackedScene" uid="uid://u0djqwuuysp8" path="res://components/Weapons/Volcano.tscn" id="3_0omr3"]
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[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"]
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[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
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[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
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@@ -56,7 +56,8 @@ metadata/_edit_vertical_guides_ = [71.0]
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[node name="weaponStore" parent="." index="1"]
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process_mode = 4
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[node name="WhiteSoul" parent="weaponStore" index="0" instance=ExtResource("3_0omr3")]
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[node name="Volcano" parent="weaponStore" index="0" instance=ExtResource("3_0omr3")]
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debugRebuild = false
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[node name="sprint" parent="sounds" index="0"]
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stream = ExtResource("4_66s6c")
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@@ -5,7 +5,7 @@ class_name Bear
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@onready var mask: Sprite2D = $"%mask"
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 1000
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fields[FieldStore.Entity.MAX_HEALTH] = 5000
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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fields[FieldStore.Entity.OFFSET_SHOOT] = 0
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attackCooldownMap[0] = 3000
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@@ -4,7 +4,7 @@ class_name Chick
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var played: bool = false
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 1500
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fields[FieldStore.Entity.MAX_HEALTH] = 2500
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4
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attackCooldownMap[0] = 400
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attackCooldownMap[1] = 12000
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@@ -4,7 +4,7 @@ class_name KukeMC
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var canSummon: bool = true
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 3000
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fields[FieldStore.Entity.MAX_HEALTH] = 3500
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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attackCooldownMap[0] = 2000
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attackCooldownMap[1] = 5000
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