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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: Enhance game mechanics and structure
- Added `ColorBar` class for visual representation of values. - Expanded `EntityBase` with new properties: `isBoss` and `weapons`, and implemented damage handling and entity generation methods. - Updated `EntityStateBar` to use `ColorBar` for health representation. - Introduced `BulletBase` scene and script for bullet mechanics, including damage handling and generation. - Created `WorldTool` for managing the game world and root node. - Implemented `EntityTool` for retrieving entities from hurtboxes. - Added `GameRule` for managing game rules like friendly fire. - Updated scene files to reflect new structures and added necessary resources.
This commit is contained in:
@@ -0,0 +1,16 @@
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[gd_scene load_steps=4 format=3 uid="uid://crtdkysmnkith"]
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[ext_resource type="Script" path="res://scripts/Statemachine/BulletBase.gd" id="1_pklpq"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_vypy3"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_ecl7m"]
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[node name="BulletBase" type="Area2D"]
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script = ExtResource("1_pklpq")
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[node name="texture" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_vypy3")
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[node name="hitbox" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_ecl7m")
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@@ -0,0 +1,26 @@
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[gd_scene load_steps=5 format=3 uid="uid://uj0aqhm8wgy8"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_45mh7"]
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[ext_resource type="Texture2D" uid="uid://c7hyatbuieaj" path="res://resources/bullets/purple-crystal/frames/0.svg" id="2_ca3pq"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_r86b3"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_ca3pq")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_ty1as"]
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[node name="PurpleCrystal" instance=ExtResource("1_45mh7")]
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[node name="texture" parent="." index="0"]
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sprite_frames = SubResource("SpriteFrames_r86b3")
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[node name="hitbox" parent="." index="1"]
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position = Vector2(0, -13)
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shape = SubResource("CircleShape2D_ty1as")
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