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feat(武器): 添加大激光武器并更新武器卡组件
实现大激光武器功能,包括攻击逻辑和属性配置 将武器卡的选择按钮重命名为更新按钮以更准确反映功能 调整武器卡描述文本居中显示并更新能量消耗数值
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@@ -0,0 +1,11 @@
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extends Weapon
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class_name BigLaserWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to
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origin["time"] /= 1.1
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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BulletBase.generate(preload("res://components/Bullets/BigLaser.tscn"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle())
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return true
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@@ -22,12 +22,12 @@ signal selected(applied: bool)
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@onready var energyLabel: Label = $"%energy"
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@onready var descriptionLabel: RichTextLabel = $"%description"
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@onready var costsBox: GridContainer = $"%costs"
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@onready var selectButton: Button = $"%selectBtn"
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@onready var updateButton: Button = $"%updateBtn"
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var cooldownTimer = CooldownTimer.new()
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func _ready():
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selectButton.pressed.connect(
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updateButton.pressed.connect(
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func():
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apply(UIState.player)
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)
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