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feat(召唤): 调整召唤物属性和武器配置
- 修改HJM和LGBTFlag的吸引力数值 - 为武器类型枚举添加SUMMON选项 - 优化召唤逻辑,当达到上限时移除最早召唤物 - 调整Shield武器的属性和描述 - 更新Rooster角色的武器配置 - 修复LGBTFlag攻击角度计算问题
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=7 format=3 uid="uid://ckq2cq6m23hq3"]
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[ext_resource type="Script" path="res://scripts/Structs/Weapon.gd" id="1_g802t"]
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[ext_resource type="Script" uid="uid://c7odfwtug8ds4" path="res://scripts/Structs/Weapon.gd" id="1_g802t"]
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[ext_resource type="Theme" uid="uid://dhvs6urgf6jr5" path="res://themes/main.tres" id="2_fwkd3"]
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[ext_resource type="PackedScene" uid="uid://ch81vd3awkmhk" path="res://components/UI/WeaponName.tscn" id="3_qv0b1"]
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[ext_resource type="Texture2D" uid="uid://k13cte17httt" path="res://resources/items/energy.svg" id="4_6gohw"]
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@@ -107,16 +107,25 @@ unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 4
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type = 3
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count = 500
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[node name="soul" parent="container/info/infos" instance=ExtResource("4_k01vb")]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 4
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type = 4
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count = 1
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[node name="name" parent="container/info" instance=ExtResource("3_qv0b1")]
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unique_name_in_owner = true
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layout_mode = 2
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typeTopicColorMap = {
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0: Color(1, 1, 1, 1),
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1: Color(0, 0.708754, 1, 1),
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2: Color(1, 0.232016, 0, 1),
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3: Color(0.707984, 0, 1, 1),
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4: Color(0, 1, 0.7641754, 1)
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}
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soulLevelColorMap = {
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1: Color(1, 1, 1, 1),
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2: Color(0.489296, 1, 0.548293, 1),
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