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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(FieldStore): 移除未使用的掉落物重力相关枚举值

重构EntityBase.gd中的字段分组,提升代码可读性
This commit is contained in:
2025-08-29 07:58:52 +08:00
parent efa2912ae5
commit f13edb7f1a
2 changed files with 18 additions and 18 deletions
+16 -10
View File
@@ -8,25 +8,31 @@ signal healthChanged(health: float)
signal energyChanged(energy: float)
var fields = {
# 数值上限
FieldStore.Entity.MAX_HEALTH: 100,
FieldStore.Entity.DAMAGE_MULTIPILER: 1,
FieldStore.Entity.MAX_ENERGY: 200,
FieldStore.Entity.EXTRA_APPLE_MAX: 0,
FieldStore.Entity.EXTRA_BULLET_COUNT: 0,
# 速度
FieldStore.Entity.MOVEMENT_SPEED: 1,
FieldStore.Entity.ATTACK_SPEED: 1,
FieldStore.Entity.CRIT_RATE: 0.05,
# 伤害
FieldStore.Entity.DAMAGE_MULTIPILER: 1,
FieldStore.Entity.CRIT_DAMAGE: 1,
# 概率相关
FieldStore.Entity.CRIT_RATE: 0.05,
FieldStore.Entity.PENERATE: 0,
FieldStore.Entity.OFFSET_SHOOT: 3,
FieldStore.Entity.HEAL_ABILITY: 1,
FieldStore.Entity.EXTRA_APPLE_MAX: 0,
FieldStore.Entity.ENERGY_MULTIPILER: 1,
FieldStore.Entity.PENARATION_RESISTANCE: 0,
FieldStore.Entity.PRICE_REDUCTION: 0,
FieldStore.Entity.EXTRA_BULLET_COUNT: 0,
FieldStore.Entity.DROP_APPLE_RATE: 0,
FieldStore.Entity.PENARATION_RESISTANCE: 0,
FieldStore.Entity.LUCK_VALUE: 1,
# 倍率
FieldStore.Entity.HEAL_ABILITY: 1,
FieldStore.Entity.ENERGY_MULTIPILER: 1,
FieldStore.Entity.PRICE_REDUCTION: 0,
# 饲料
FieldStore.Entity.FEED_COUNT_SHOW: 3,
FieldStore.Entity.FEED_COUNT_CAN_MADE: 1,
FieldStore.Entity.MAX_ENERGY: 200,
FieldStore.Entity.LUCK_VALUE: 1
}
var inventory = {
ItemStore.ItemType.BASEBALL: 100,
+2 -8
View File
@@ -26,8 +26,6 @@ enum Entity {
FEED_COUNT_CAN_MADE,
MAX_ENERGY,
LUCK_VALUE,
DROPPED_ITEM_GRAVITY_MULTIPILER,
DROPPED_ITEM_GRAVITY_INFLUENCE_BY_DISTANCE_MULTIPILER
}
static var entityMap = {
Entity.MAX_HEALTH: "生命上限",
@@ -45,12 +43,10 @@ static var entityMap = {
Entity.PRICE_REDUCTION: "饲料降价",
Entity.EXTRA_BULLET_COUNT: "额外子弹",
Entity.DROP_APPLE_RATE: "苹果掉落率",
Entity.FEED_COUNT_SHOW: "可选饲料数量",
Entity.FEED_COUNT_CAN_MADE: "可制作饲料数量",
Entity.FEED_COUNT_SHOW: "饲料列表",
Entity.FEED_COUNT_CAN_MADE: "可制作饲料",
Entity.MAX_ENERGY: "能量上限",
Entity.LUCK_VALUE: "幸运值",
Entity.DROPPED_ITEM_GRAVITY_MULTIPILER: "掉落物重力倍率",
Entity.DROPPED_ITEM_GRAVITY_INFLUENCE_BY_DISTANCE_MULTIPILER: "掉落物重力受距离影响"
}
static var entityMapType = {
Entity.MAX_HEALTH: DataType.VALUE,
@@ -72,8 +68,6 @@ static var entityMapType = {
Entity.FEED_COUNT_CAN_MADE: DataType.VALUE,
Entity.MAX_ENERGY: DataType.VALUE,
Entity.LUCK_VALUE: DataType.VALUE,
Entity.DROPPED_ITEM_GRAVITY_MULTIPILER: DataType.PERCENT,
Entity.DROPPED_ITEM_GRAVITY_INFLUENCE_BY_DISTANCE_MULTIPILER: DataType.VALUE
}
static var entityMaxValueMap = {
Entity.CRIT_RATE: 1,